Hkai_

United Arab Emirates
64 matches tracked 23 matches in 30 days
Last updated:

How does Hkai_ play?

Rating 0.98 K/R 0.67 ADR 71.4 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.1
Knife kills 4 in 64 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.0%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 72%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 5x 4K, 0 aces in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.53+0.27 · Ø 0.26 better than 95%
Deaths per round 67%−5 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.10, Rating +0.09, ADR +8.3, Headshots +5 pp
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.60). Just below the average (0.72).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
21 matches · 43% win rate

Hkai_ loses the most ELO on Mirage: −17 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 2.11 · Inferno

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 27%
0.62 better than 10%
67.0 better than 5%
0.90 better than 19%
33% of 27 duels better than 2%
58% of 19 situations better than 94%
Dust 213
46% -
0.69 -
71.6 -
1.03-
52% of 27 duels -
30% of 10 situations -
Ancient10
50% -
0.65 -
70.5 -
0.91-
47% of 17 duels -
31% of 13 situations -
Inferno9
67% -
0.84 -
88.0 -
1.23-
60% of 15 duels -
22% of 9 situations -
Nuke6
67% -
0.61 -
60.9 -
0.93-
54% of 13 duels -
50% of 6 situations -
Anubis4
50% -
0.60 -
72.0 -
0.89-
50% of 6 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hkai_ plays

Across 64 matches Hkai_ averages K/R 0.67, ADR 71.4 and a rating of 0.98. Biggest strength: Utility hit rate at 47%, better than 99% of level 6 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 6 players. Averages 15.2 kills per match with 50% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 22 of 64 matches the rating was 1.10 or higher (34%), in 27 it was below 0.90. In 44 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. Hkai_ loses the most ELO on Mirage (−17 ELO, win rate 43%). Improved over the last three months: K/R +0.10, Rating +0.09, ADR +8.3, Headshots +5 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 23 matches, win rate 43%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.