HitmanTMR

Serbia
41 matches tracked
Last updated:

How does HitmanTMR play?

Rating 1.05 K/R 0.76 ADR 79.2 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 7% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Strength
Last one alive

67% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 67%+28 pp · Ø 39% better than 99%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (45%).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 1.04+0.04 · Ø 1.00 better than 80%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 73%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 29%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 79.6, Headshots at 55%
▼ Got worse
Win rate −27 pp, ELO −122

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Most kills in a match: 27 · Mirage
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
50% -
0.68 -
68.7 -
0.93-
56% of 43 duels -
0% of 6 situations -
Inferno9
33% -
0.80 -
78.0 -
1.09-
64% of 36 duels -
57% of 7 situations -
Ancient7
29% -
0.91 -
95.6 -
1.24-
69% of 35 duels -
50% of 2 situations -
Dust 26
67% -
0.81 -
86.6 -
1.16-
42% of 24 duels -
80% of 5 situations -
Anubis3
33% -
0.69 -
79.4 -
0.94-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HitmanTMR plays

Across 41 matches HitmanTMR averages K/R 0.76, ADR 79.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 24% of level 6 players. Averages 16.6 kills per match with 55% headshots. In 18 of 41 matches the rating was 1.10 or higher (44%), in 13 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. Got weaker: Win rate −27 pp, ELO −122. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 79.6, Headshots at 55%. Last 30 days: 3 matches, win rate 33%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.