Hit0gami

Mexico
On FACEIT since 2020 224 matches tracked 67 matches in 30 days
ELO ▲ 110
3,074
30-day peak: 3,074
Rank EU ▲ 239 places
#5,841
Mexico #6 in Mexico
30 days · prev. #6,080 · best #5,433
Last updated:

How does Hit0gami play?

Rating 1.07 (from 203 matches) K/R 0.75 ADR 81.2 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.10+0.04 · Ø 1.06 better than 55%
Pistol kills per match 3.0
Knife kills 8 in 224 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 21x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 97%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 81.2, Headshots at 54%, ELO at 3,021
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −62 ELO
23 matches · 35% win rate
From match 5 of the day −3 ELO
74 matches · 51% win rate
On Sundays −11 ELO, win rate 50%

Hit0gami loses the most ELO on Anubis: −62 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
64% better than 85%
0.75 better than 44%
81.9 better than 48%
1.09 better than 58%
52% of 346 duels better than 46%
41% of 49 situations better than 57%
Dust 269
61% better than 72%
0.79 better than 63%
83.8 better than 58%
1.13 better than 66%
48% of 245 duels better than 25%
38% of 42 situations better than 46%
Ancient27
41% better than 11%
0.73 better than 35%
77.8 better than 26%
1.00 better than 29%
44% of 93 duels better than 9%
25% of 12 situations better than 19%
Anubis23
35% better than 3%
0.71 better than 29%
76.9 better than 25%
0.94 better than 13%
46% of 61 duels better than 17%
22% of 9 situations better than 14%
Cache6
50% -
0.72 -
77.1 -
1.02-
50% of 14 duels -
20% of 5 situations -
Inferno4
25% -
0.53 -
72.1 -
0.77-
35% of 20 duels -
0% of 2 situations -
Nuke3
100% -
0.71 -
75.7 -
0.97-
57% of 7 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hit0gami plays

Across 224 matches Hit0gami averages K/R 0.75 and ADR 81.2; the rating across the 203 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 91 matches. In 91 of 203 matches the rating was 1.10 or higher (45%), in 61 it was below 0.90. In 127 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. Hit0gami loses the most ELO on Anubis (−62 ELO, win rate 35%). Things go best on Mirage (+99 ELO, win rate 64%). Match no. 4 of the day goes best: 67% win rate, +43 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 81.2, Headshots at 54%, ELO at 3,021. Last 30 days: 67 matches, win rate 60%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.