Hirroka

Ukraine
On FACEIT since 2025 80 matches tracked 15 matches in 30 days
Last updated:

How does Hirroka play?

Rating 0.97 K/R 0.73 ADR 83.3 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 2.8
Knife kills 4 in 80 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.8%).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 17%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 90%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 1 ace in 57 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 18%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 46%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.10, ADR −9.5, Win rate −26 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.80). Just below the average (0.71).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
30 matches · 60% win rate
On Dust 2 −10 ELO
23 matches · 43% win rate
In match 1 of the day +62 ELO
25 matches · 36% win rate

Hirroka loses the most ELO on Mirage: −34 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 83%
0.77 better than 78%
87.4 better than 88%
1.02 better than 64%
52% of 166 duels better than 63%
30% of 20 situations better than 30%
Dust 223
43% better than 25%
0.70 better than 41%
80.9 better than 60%
0.93 better than 25%
51% of 121 duels better than 55%
71% of 7 situations better than 99%
Anubis8
38% -
0.80 -
89.8 -
1.02-
53% of 62 duels -
25% of 4 situations -
Ancient7
57% -
0.71 -
87.5 -
1.01-
44% of 43 duels -
0% of 2 situations -
Inferno5
40% -
0.59 -
68.0 -
0.80-
31% of 29 duels -
100% of 2 situations -
Nuke5
60% -
0.71 -
73.3 -
0.93-
53% of 19 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hirroka plays

Across 80 matches Hirroka averages K/R 0.73, ADR 83.3 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 23 of 80 matches the rating was 1.10 or higher (29%), in 32 it was below 0.90. In 57 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. Hirroka loses the most ELO on Mirage (−34 ELO, win rate 60%). Things go best from match 5 of the day (−22 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −22 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.10, Rating −0.10, ADR −9.5, Win rate −26 pp. Last 30 days: 15 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.