HipHop3

Russia
On FACEIT since 2016 62 matches tracked 16 matches in 30 days
Last updated:

How does HipHop3 play?

Rating 1.02 K/R 0.71 ADR 77.6 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 34% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.9
Knife kills 1 in 62 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 5x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether HipHop3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.69
JunJulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.76 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 30%
0.66 better than 21%
73.5 better than 20%
0.95 better than 30%
50% of 66 duels right on the average
43% of 14 situations better than 64%
Dust 217
53% better than 58%
0.76 better than 70%
79.8 better than 50%
1.10 better than 79%
47% of 70 duels better than 31%
46% of 13 situations better than 74%
Anubis12
42% -
0.74 -
78.1 -
1.11-
54% of 26 duels -
50% of 4 situations -
Nuke6
83% -
0.66 -
79.5 -
0.89-
33% of 18 duels -
43% of 7 situations -
Inferno3
67% -
0.65 -
78.1 -
0.82-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HipHop3 plays

Across 62 matches HipHop3 averages K/R 0.71, ADR 77.6 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 15.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 53% win rate in 17 matches. In 23 of 62 matches the rating was 1.10 or higher (37%), in 18 it was below 0.90. In 51 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. Things go best in match 1 of the day (−20 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −20 ELO. Last 30 days: 16 matches, win rate 31%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.