Hiimsinan

Turkey
74 matches tracked 16 matches in 30 days
Last updated:

How does Hiimsinan play?

Rating 0.85 (from 24 matches) K/R 0.64 ADR 75.3 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 13% weak 0.75 to 0.89 29% very weak below 0.75 42%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.87−0.10 · Ø 0.97 better than 9%
Pistol kills per match 2.2
Knife kills 3 in 74 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (12.8%).

2K rounds 10.7%−2.1 pp · Ø 12.8% better than 5%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 3x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.66+0.39 · Ø 0.27 better than 99%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 75.0, Headshots at 49%
▼ Got worse
Win rate −10 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.71).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
20 matches · 35% win rate
From match 5 of the day ±0 ELO
21 matches · 29% win rate
On Sundays ±0 ELO, win rate 23%

Hiimsinan loses the most ELO on Anubis: −32 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Inferno
  2. Most kills in a match: 26 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
62% better than 86%
0.66 better than 19%
75.8 better than 29%
0.84-
44% of 36 duels better than 17%
50% of 2 situations better than 82%
Anubis20
35% better than 9%
0.62 better than 8%
72.5 better than 15%
0.74-
39% of 36 duels better than 6%
0% of 1 situations better than 1%
Inferno11
36% -
0.75 -
86.2 -
1.07-
50% of 32 duels -
0% of 4 situations -
Mirage8
38% -
0.57 -
70.2 -
0.82-
38% of 8 duels -
50% of 2 situations -
Ancient7
29% -
0.60 -
76.0 -
0.76-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hiimsinan plays

Across 74 matches Hiimsinan averages K/R 0.64 and ADR 75.3; the rating across the 24 rated matches is 0.85. Most room to improve: Rating at 0.85, better than only 3% of level 8 players. Averages 14.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 4 of 24 matches the rating was 1.10 or higher (17%), in 17 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.86. Hiimsinan loses the most ELO on Anubis (−32 ELO, win rate 35%). Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.64, ADR at 75.0, Headshots at 49%. Last 30 days: 16 matches, win rate 31%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.