Hightimes

Antarctica
On FACEIT since 2016 168 matches tracked 36 matches in 30 days
ELO ▼ 99
2,421
30-day peak: 2,689
Rank EU
#68,581
Antarctica #124 in Antarctica
Last updated:

How does Hightimes play?

Rating 1.05 (from 118 matches) K/R 0.75 ADR 81.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 118 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.4
Knife kills 3 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 21x 4K, 2 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 92%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +7.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.92. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
35 matches · 40% win rate
On Mirage −72 ELO
24 matches · 58% win rate
On Fridays +60 ELO, win rate 35%

Hightimes loses the most ELO on Dust 2: −90 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 53 · Cache

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
40% better than 13%
0.70 better than 30%
77.8 better than 34%
1.04 right on the average
53% of 72 duels better than 59%
55% of 11 situations better than 88%
Anubis32
50% better than 40%
0.77 better than 61%
83.7 better than 61%
1.03 better than 46%
49% of 83 duels better than 36%
44% of 16 situations better than 62%
Mirage24
58% better than 73%
0.65 better than 12%
73.1 better than 14%
0.90 better than 11%
38% of 63 duels better than 3%
29% of 7 situations better than 24%
Inferno22
36% better than 5%
0.79 better than 65%
88.3 better than 75%
1.07 better than 52%
49% of 76 duels better than 24%
41% of 17 situations better than 58%
Ancient19
47% better than 32%
0.73 better than 42%
80.1 better than 41%
1.05-
59% of 54 duels better than 84%
25% of 8 situations better than 19%
Cache16
69% -
0.79 -
85.0 -
1.13-
54% of 70 duels -
17% of 6 situations -
Nuke13
62% -
0.90 -
88.5 -
1.25-
58% of 31 duels -
25% of 4 situations -
Vertigo4
25% -
0.76 -
91.7 -
0.94-
55% of 11 duels -
0% of 2 situations -
Overpass3
67% -
0.77 -
80.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Hightimes plays

Across 168 matches Hightimes averages K/R 0.75 and ADR 81.8; the rating across the 118 rated matches is 1.05. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 49 of 118 matches the rating was 1.10 or higher (42%), in 38 it was below 0.90. In 87 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. Hightimes loses the most ELO on Dust 2 (−90 ELO, win rate 40%). Things go best in match 2 of the day (+43 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, −6 ELO. Improved over the last three months: K/R +0.07, ADR +7.4. Got weaker: Headshots −2 pp, Win rate −10 pp. Last 30 days: 36 matches, win rate 39%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.