Hidennn666

France
149 matches tracked 17 matches in 30 days
Last updated:

How does Hidennn666 play?

Rating 1.00 K/R 0.72 ADR 79.1 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 4%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.9%).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 79%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 2 aces in 125 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 96%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 79%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.11, ADR +7.3, Win rate +5 pp
= Stayed the same
Headshots at 34%
▼ Got worse
ELO −129

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.71).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −68 ELO
45 matches · 58% win rate
On Nuke −24 ELO
22 matches · 45% win rate
On Thursdays +72 ELO, win rate 44%

Hidennn666 loses the most ELO on Inferno: −68 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Inferno
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno45
58% better than 73%
0.77 better than 78%
83.6 better than 72%
1.07 better than 73%
56% of 177 duels better than 78%
45% of 33 situations better than 67%
Dust 234
50% right on the average
0.68 better than 31%
73.3 better than 20%
0.95 better than 32%
47% of 96 duels better than 32%
55% of 20 situations better than 89%
Nuke22
45% better than 25%
0.73 better than 45%
81.3 better than 53%
0.98 better than 35%
50% of 98 duels better than 43%
36% of 14 situations better than 47%
Anubis21
57% better than 68%
0.65 better than 15%
72.4 better than 12%
0.92 better than 22%
46% of 61 duels better than 27%
28% of 18 situations better than 22%
Cache12
58% -
0.70 -
76.7 -
0.94-
46% of 35 duels -
38% of 8 situations -
Mirage6
67% -
0.81 -
90.1 -
1.17-
57% of 14 duels -
0% of 3 situations -
Vertigo6
50% -
0.81 -
89.2 -
1.08-
60% of 20 duels -
67% of 3 situations -
Ancient3
67% -
0.76 -
76.8 -
1.02-
50% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hidennn666 plays

Across 149 matches Hidennn666 averages K/R 0.72, ADR 79.1 and a rating of 1.00. Biggest strength: Utility damage per round at 7.6, better than 96% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 4% of level 7 players. Averages 16.5 kills per match with 34% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 50 of 149 matches the rating was 1.10 or higher (34%), in 60 it was below 0.90. In 125 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. Hidennn666 loses the most ELO on Inferno (−68 ELO, win rate 58%). Things go best on Dust 2 (+138 ELO, win rate 50%). Match no. 4 of the day goes best: 60% win rate, +5 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +7.3, Win rate +5 pp. Got weaker: ELO −129. Unchanged in recent months: Headshots at 34%. Last 30 days: 17 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.