HiddenPOwner

Nepal
On FACEIT since 2025 178 matches tracked 72 matches in 30 days
ELO ▲ 306
2,997
30-day peak: 3,062
Rank EU ▲ 4,232 places
#5,760
Nepal #7 in Nepal
30 days · prev. #9,992 · best #5,442
Last updated:
Next update possible in 5m 45s

How does HiddenPOwner play?

Rating 1.14 K/R 0.78 ADR 82.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 178 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 3.7
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 81%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 18x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +447
= Stayed the same
K/R at 0.79, Rating at 1.15, ADR at 82.5, Win rate at 52%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.78). Slightly above the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
24 matches · 54% win rate
In match 1 of the day −31 ELO
37 matches · 46% win rate
Between 6:00 and 12:00 −90 ELO, win rate 45%
On Sundays −120 ELO, win rate 39%

HiddenPOwner loses the most ELO on Ancient: −90 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 42 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
48% better than 28%
0.79 better than 66%
83.3 better than 57%
1.15 better than 79%
55% of 293 duels better than 67%
45% of 66 situations better than 71%
Dust 254
59% better than 71%
0.78 better than 63%
81.6 better than 49%
1.16 better than 79%
59% of 203 duels better than 83%
38% of 45 situations right on the average
Ancient24
54% better than 52%
0.82 better than 78%
83.2 better than 55%
1.17 better than 83%
52% of 62 duels right on the average
44% of 18 situations better than 66%
Nuke14
43% -
0.76 -
81.7 -
1.05-
51% of 71 duels -
36% of 14 situations -
Anubis6
17% -
0.69 -
72.0 -
0.96-
45% of 22 duels -
25% of 4 situations -
Inferno4
75% -
0.91 -
83.1 -
1.30-
69% of 16 duels -
25% of 4 situations -
Cache3
67% -
0.60 -
70.1 -
0.94-
29% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HiddenPOwner plays

Across 178 matches HiddenPOwner averages K/R 0.78, ADR 82.0 and a rating of 1.14. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 59% win rate in 54 matches. In 94 of 178 matches the rating was 1.10 or higher (53%), in 45 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. HiddenPOwner loses the most ELO on Ancient (−90 ELO, win rate 54%). Things go best on Mirage (+27 ELO, win rate 48%). Improved over the last three months: ELO +447. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.15, ADR at 82.5, Win rate at 52%. Last 30 days: 72 matches, win rate 54%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.