Hibarr

Finland
285 matches tracked 89 matches in 30 days
Last updated:

How does Hibarr play?

Rating 1.15 (from 235 matches) K/R 0.81 ADR 84.5 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 235 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.3
Knife kills 15 in 285 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.2%).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 86%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 58x 4K, 3 aces in 234 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.59+0.28 · Ø 0.31 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, ADR +8.7, Win rate +20 pp, ELO +465
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −107 ELO
70 matches · 43% win rate
On Mirage −76 ELO
74 matches · 54% win rate
Between 0:00 and 6:00 −109 ELO, win rate 44%
On Tuesdays −55 ELO, win rate 39%

Hibarr loses the most ELO in match 1 of the day: −107 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.46 · Nuke
  3. Most kills in a match: 47 · Anubis

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
54% better than 57%
0.75 right on the average
78.4 better than 35%
1.04 right on the average
52% of 197 duels right on the average
36% of 58 situations better than 44%
Nuke49
57% better than 56%
0.90 better than 94%
92.6 better than 87%
1.30 better than 95%
60% of 189 duels better than 84%
31% of 29 situations better than 37%
Ancient46
61% better than 79%
0.79 better than 69%
82.5 better than 51%
1.13 better than 76%
56% of 121 duels better than 74%
44% of 25 situations better than 67%
Anubis34
59% better than 70%
0.86 better than 90%
87.4 better than 79%
1.22 better than 91%
59% of 93 duels better than 84%
64% of 14 situations better than 95%
Dust 230
50% better than 40%
0.76 better than 55%
81.5 better than 49%
1.05 right on the average
50% of 94 duels better than 39%
41% of 17 situations better than 58%
Cache25
48% -
0.83 -
85.7 -
1.16-
57% of 83 duels -
67% of 12 situations -
Vertigo17
59% -
0.90 -
90.6 -
1.34-
62% of 37 duels -
33% of 12 situations -
Overpass4
25% -
0.84 -
88.3 -
-
-
-
Inferno3
0% -
0.67 -
84.1 -
0.96-
43% of 7 duels -
-
Train3
67% -
0.87 -
85.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Hibarr plays

Across 285 matches Hibarr averages K/R 0.81 and ADR 84.5; the rating across the 235 rated matches is 1.15. Biggest strength: K/D at 1.18, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 46 matches. In 124 of 235 matches the rating was 1.10 or higher (53%), in 66 it was below 0.90. In 234 matches with detailed stats: 58 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. Hibarr loses the most ELO in match 1 of the day (−107 ELO, win rate 43%). Things go best in match 2 of the day (+86 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +86 ELO. Improved over the last three months: K/R +0.11, ADR +8.7, Win rate +20 pp, ELO +465. Got weaker: Headshots −8 pp. Last 30 days: 89 matches, win rate 57%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.