HiRambo

Vietnam
126 matches tracked
ELO
2,826
Peak across recorded matches: 2,832
Rank SEA ▲ 12 places
#288
Vietnam #18 in Vietnam
30 days · prev. #300 · best #287
Last updated:

How does HiRambo play?

Rating 1.17 (from 96 matches) K/R 0.87 ADR 97.4 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 96 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 94%
Clutch 1v2 won 50%+29 pp · Ø 21% better than 99%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 2.7
Knife kills 7 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.6%).

2K rounds 16.6%+3.0 pp · Ø 13.6% better than 95%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 10x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 6.7+2.7 · Ø 4.0 better than 96%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 58%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +10 pp, ELO +446
= Stayed the same
Win rate at 69%
▼ Got worse
K/R −0.07, Rating −0.22, ADR −4.5

Aug to Sep 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.87
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 1.04. Last 3 months: 0.88 (at the start 0.95). Well above the average (0.75).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +21 ELO, win rate 57%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 16 wins in a row · Inferno
  3. Highest rating in a match: 2.29 · Mirage
  4. Most kills in a match: 35 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 84%
0.86 better than 88%
94.9 better than 94%
1.11 better than 68%
53% of 152 duels better than 55%
33% of 9 situations better than 33%
Ancient33
67% better than 88%
0.86 better than 89%
95.4 better than 94%
1.17 better than 83%
61% of 116 duels better than 90%
22% of 9 situations better than 14%
Inferno25
76% better than 96%
0.90 better than 88%
104.3 better than 97%
1.30 better than 90%
61% of 129 duels better than 79%
60% of 10 situations better than 91%
Dust 211
82% -
0.92 -
99.3 -
1.26-
51% of 49 duels -
50% of 4 situations -
Anubis8
63% -
0.96 -
105.7 -
1.03-
57% of 30 duels -
0% of 2 situations -
Nuke4
75% -
0.69 -
84.1 -
0.97-
36% of 22 duels -
-
Cache3
67% -
0.84 -
95.9 -
1.18-
77% of 22 duels -
-
Overpass3
67% -
0.77 -
91.2 -
0.93-
32% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HiRambo plays

Across 126 matches HiRambo averages K/R 0.87 and ADR 97.4; the rating across the 96 rated matches is 1.17. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Dust 2 with a 82% win rate in 11 matches. In 58 of 96 matches the rating was 1.10 or higher (60%), in 20 it was below 0.90. In 32 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.43. Things go best on Inferno (+75 ELO, win rate 76%). Match no. 1 of the day goes best: 74% win rate, +73 ELO. Improved over the last three months: Headshots +10 pp, ELO +446. Got weaker: K/R −0.07, Rating −0.22, ADR −4.5. Unchanged in recent months: Win rate at 69%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.