HiKtToR_13
Name history of HiKtToR_13
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does HiKtToR_13 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96.
Damage per round (ADR)
Best month: June 2026 with 75.2. Last 3 months: 74.1 (at the start 75.2). Clearly below the average (79.4).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 48% (at the start 44%). Right on the average (48%).
Matches won (win rate)
Best month: June 2026 with 48%. Last 3 months: 41% (at the start 48%). Well below the average (49%).
Best month: September 2026 with 2,010.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.66 · Mirage
- Most kills in a match: 39 · Cache
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How HiKtToR_13 plays
Across 65 matches HiKtToR_13 averages K/R 0.67 and ADR 74.5; the rating across the 44 rated matches is 0.94. Biggest strength: Utility damage per round at 5.1, better than 75% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 4% of level 9 players. Averages 14.6 kills per match with 47% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 14 of 44 matches the rating was 1.10 or higher (32%), in 19 it was below 0.90. In 44 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.66, ADR at 74.1. Last 30 days: 43 matches, win rate 42%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.