HiDddeN

USA
On FACEIT since 2020 301 matches tracked 54 matches in 30 days
Last updated:

How does HiDddeN play?

Rating 1.00 K/R 0.73 ADR 80.7 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 301 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 51x 4K, 7 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +9.7
= Stayed the same
ELO at 2,081
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
86 matches · 49% win rate
On Ancient −58 ELO
28 matches · 61% win rate
Between 0:00 and 6:00 +53 ELO, win rate 45%
On Thursdays −53 ELO, win rate 42%

HiDddeN loses the most ELO on Mirage: −121 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Dust 2
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
54% better than 60%
0.76 better than 60%
84.6 better than 68%
1.06 better than 60%
52% of 666 duels better than 54%
35% of 52 situations better than 44%
Mirage86
49% better than 40%
0.74 better than 53%
81.7 better than 57%
1.00 better than 42%
55% of 492 duels better than 74%
35% of 40 situations better than 41%
Anubis47
45% better than 27%
0.71 better than 35%
80.8 right on the average
0.98 better than 31%
48% of 268 duels better than 30%
39% of 18 situations better than 55%
Ancient28
61% better than 81%
0.71 better than 33%
77.1 better than 26%
0.99 better than 35%
55% of 151 duels better than 70%
54% of 26 situations better than 86%
Inferno15
40% better than 14%
0.64 better than 12%
70.9 better than 6%
0.89 better than 10%
44% of 79 duels better than 10%
33% of 3 situations better than 41%
Nuke10
30% -
0.58 -
64.0 -
0.78-
45% of 49 duels -
50% of 6 situations -
Cache9
33% -
0.66 -
70.7 -
0.96-
31% of 49 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HiDddeN plays

Across 301 matches HiDddeN averages K/R 0.73, ADR 80.7 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 110 of 301 matches the rating was 1.10 or higher (37%), in 127 it was below 0.90. In 196 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: October 2026 at 1.12. HiDddeN loses the most ELO on Mirage (−121 ELO, win rate 49%). Things go best on Dust 2 (+55 ELO, win rate 54%). Match no. 3 of the day goes best: 56% win rate, +3 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +9.7. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: ELO at 2,081. Last 30 days: 54 matches, win rate 43%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.