HexN7

Ukraine
276 matches tracked 74 matches in 30 days
Last updated:

How does HexN7 play?

Rating 1.01 (from 236 matches) K/R 0.70 ADR 75.7 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 236 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 12%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.05+0.03 · Ø 1.02 better than 66%
Pistol kills per match 2.2
Knife kills 1 in 276 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 38x 4K, 2 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 75.2, ELO at 1,879
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
49 matches · 51% win rate
On Ancient −66 ELO
59 matches · 49% win rate
Between 6:00 and 12:00 −67 ELO, win rate 44%

HexN7 loses the most ELO on Dust 2: −85 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.91 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 53%
0.72 better than 45%
77.2 better than 35%
1.06 better than 67%
42% of 214 duels better than 10%
31% of 54 situations better than 31%
Ancient59
49% better than 42%
0.73 right on the average
77.9 better than 31%
1.02 better than 52%
49% of 188 duels better than 39%
53% of 43 situations better than 83%
Anubis49
63% better than 85%
0.70 better than 32%
76.2 better than 27%
1.01 better than 45%
56% of 165 duels better than 76%
31% of 32 situations better than 34%
Dust 249
51% better than 53%
0.72 better than 46%
76.0 better than 29%
1.04 better than 60%
49% of 164 duels better than 42%
50% of 48 situations better than 80%
Inferno34
47% better than 30%
0.64 better than 14%
72.0 better than 16%
0.94 better than 24%
51% of 136 duels right on the average
31% of 26 situations better than 32%
Cache17
41% -
0.63 -
69.1 -
0.93-
71% of 42 duels -
50% of 8 situations -
Nuke4
25% -
0.64 -
73.9 -
0.90-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HexN7 plays

Across 276 matches HexN7 averages K/R 0.70 and ADR 75.7; the rating across the 236 rated matches is 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 12% of level 9 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Anubis with a 63% win rate in 49 matches. In 87 of 236 matches the rating was 1.10 or higher (37%), in 87 it was below 0.90. In 236 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. HexN7 loses the most ELO on Dust 2 (−85 ELO, win rate 51%). Things go best on Mirage (+95 ELO, win rate 51%). Match no. 4 of the day goes best: 60% win rate, +32 ELO. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 75.2, ELO at 1,879. Last 30 days: 74 matches, win rate 50%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.