Hewtyl

Ukraine
On FACEIT since 2018 81 matches tracked
Last updated:

How does Hewtyl play?

Rating 1.21 K/R 0.87 ADR 93.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 81 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
Multi-killsAWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 18% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 23% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (0.99).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 21% no comparison
K/D 1.20+0.21 · Ø 0.99 better than 96%
Pistol kills per match 3.1
Knife kills 4 in 81 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 16.3% no comparison
3K rounds 6.9% no comparison
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 9x 4K, 1 ace in 18 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 7.5 no comparison
Enemies flashed per round 0.34 no comparison
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +8.5, Win rate +14 pp
= Stayed the same
K/R at 0.88, Rating at 1.23, Headshots at 40%, ELO at 1,457
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Last 3 months: 0.88 (at the start 0.86). Well above the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −22 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 +6 ELO, win rate 33%

Hewtyl loses the most ELO from match 5 of the day: −22 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 68%
0.85 better than 94%
93.0 better than 96%
1.20 better than 94%
55% of 202 duels better than 76%
44% of 25 situations better than 68%
Dust 229
48% better than 41%
0.98 better than 99%
100.6 better than 99%
1.40 better than 99%
54% of 157 duels better than 70%
19% of 16 situations better than 9%
Inferno7
29% -
0.65 -
82.4 -
0.85-
40% of 35 duels -
67% of 3 situations -
Ancient6
17% -
0.78 -
89.2 -
1.06-
33% of 27 duels -
100% of 1 situations -
Cache3
33% -
0.92 -
96.2 -
1.18-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hewtyl plays

Across 81 matches Hewtyl averages K/R 0.87, ADR 93.6 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 98% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 15% of level 8 players. Averages 19.0 kills per match with 41% headshots. The strongest map is Mirage with a 55% win rate in 33 matches. In 44 of 81 matches the rating was 1.10 or higher (54%), in 17 it was below 0.90. In 18 matches with detailed stats: 9 4Ks and 1 ace. Hewtyl loses the most ELO from match 5 of the day (−22 ELO, win rate 34%). Things go best on Mirage (+18 ELO, win rate 55%). Improved over the last three months: ADR +8.5, Win rate +14 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.23, Headshots at 40%, ELO at 1,457.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.