Hevard

Denmark
109 matches tracked
Last updated:

How does Hevard play?

Rating 1.11 (from 62 matches) K/R 0.79 ADR 87.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 62 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 50%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+9 pp better than 88%
Clutch 1v2 won 39%+19 pp better than 99%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 55%
AWP share of kills 8%−2 pp better than 47%
K/D 1.09+0.09 better than 80%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.8 pp better than 88%
Rounds with 3K 4.5%+0.6 pp better than 74%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 12x 4K, 6 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 3.7−0.6 better than 38%
Enemies flashed per round 0.280.00 level
Rounds with a death 73%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +299
= Stayed the same
K/R at 0.79, ADR at 87.9, Win rate at 53%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.79 (at the start 0.80).

Patterns

From the last 109 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −4 ELO
24 matches · 38% wins
Between 0:00 and 6:00 +22 ELO, win rate 36%
On Saturdays −35 ELO, win rate 48%

Hevard loses the most ELO in match 2 of the day: −4 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
60% better than 78%
0.82 better than 89%
92.8 better than 96%
1.10-
55% of 103 duels better than 76%
38% of 13 situations level
Inferno23
48% better than 38%
0.81 better than 85%
84.9 better than 76%
1.11-
54% of 93 duels better than 67%
27% of 11 situations better than 28%
Nuke19
68% better than 87%
0.77 better than 63%
85.7 better than 74%
1.03-
42% of 92 duels better than 9%
57% of 14 situations better than 86%
Mirage18
56% better than 72%
0.84 better than 91%
92.3 better than 94%
1.34-
49% of 85 duels better than 41%
50% of 4 situations better than 81%
Anubis14
50% -
0.74 -
84.4 -
1.12-
51% of 59 duels -
50% of 8 situations -
Dust 27
14% -
0.75 -
83.9 -
1.03-
48% of 21 duels -
33% of 6 situations -
Cache3
33% -
0.72 -
70.7 -
-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hevard plays

Across 109 matches Hevard averages K/R 0.79 and ADR 87.5; the rating across the 62 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 87.5. That is better than 89% of players on level 8. On average 17.4 kills per match, 48% of them headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 30 of 62 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 62 matches with detailed stats: 12 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. Hevard loses the most ELO in match 2 of the day (−4 ELO, win rate 38%). Things go best from match 5 of the day (+33 ELO, win rate 71%). Improved over the last three months: ELO +299. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.79, ADR at 87.9, Win rate at 53%. Last 30 days: 9 matches, win rate 56%, ELO balance +86.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.