Hessu200

Finland
33 matches tracked
Last updated:

How does Hessu200 play?

Rating 0.97 K/R 0.69 ADR 74.5 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 6% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 47%−1 pp · Ø 48% better than 42%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 18%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly above the average (43%).

Headshot rate 45%+2 pp · Ø 43% better than 67%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.97+0.03 · Ø 0.94 better than 66%
Pistol kills per match 2.0
Knife kills 1 in 33 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 11.5%−0.9 pp · Ø 12.4% better than 26%
3K rounds 3.9%+0.3 pp · Ø 3.6% better than 69%
MVPs per match 1.8−0.3 · Ø 2.1 better than 25%
4Ks and aces 6x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.6).

Utility hit rate 28%−6 pp · Ø 34% better than 17%
Utility damage per round 1.9−1.7 · Ø 3.6 better than 10%
Enemies flashed per round 0.13−0.10 · Ø 0.23 better than 22%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 4 average
Whether Hessu200 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.80
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80.

Patterns

Soon this shows where Hessu200 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 1.89 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
67% -
0.81 -
78.4 -
1.23-
43% of 40 duels -
56% of 9 situations -
Nuke6
17% -
0.61 -
72.0 -
0.73-
36% of 22 duels -
20% of 5 situations -
Ancient5
0% -
0.55 -
67.7 -
0.77-
36% of 11 duels -
0% of 2 situations -
Anubis4
50% -
0.88 -
96.4 -
1.18-
61% of 18 duels -
-
Dust 24
50% -
0.54 -
55.5 -
0.78-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hessu200 plays

Across 33 matches Hessu200 averages K/R 0.69, ADR 74.5 and a rating of 0.97. Biggest strength: Deaths per round at just 71% (lower is better), better than 81% of level 4 players. Most room to improve: Utility damage per round at 1.9, better than only 10% of level 4 players. Averages 14.6 kills per match with 45% headshots. In 10 of 33 matches the rating was 1.10 or higher (30%), in 16 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.