Heroz_CSGO

France
140 matches tracked 27 matches in 30 days
ELO ▼ 479
2,035
30-day peak: 2,514
Rank EU
#218,748
France #2,757 in France
Last updated:

How does Heroz_CSGO play?

Rating 0.99 K/R 0.71 ADR 76.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 19x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.98, ADR at 76.0
▼ Got worse
K/R −0.04, Headshots −8 pp, Win rate −8 pp, ELO −208

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −147 ELO
26 matches · 42% win rate
On Mirage −45 ELO
40 matches · 53% win rate
Between 18:00 and 24:00 −13 ELO, win rate 44%
On Thursdays −121 ELO, win rate 39%

Heroz_CSGO loses the most ELO in match 3 of the day: −147 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
49% better than 40%
0.77 better than 67%
81.2 better than 54%
1.06 better than 61%
51% of 187 duels right on the average
36% of 25 situations better than 45%
Mirage40
53% better than 59%
0.66 better than 15%
74.7 better than 21%
0.93 better than 19%
46% of 136 duels better than 21%
35% of 17 situations better than 41%
Ancient29
52% better than 47%
0.70 better than 29%
73.3 better than 12%
0.99 better than 35%
46% of 89 duels better than 22%
48% of 23 situations better than 78%
Cache15
40% -
0.74 -
78.1 -
1.00-
45% of 58 duels -
47% of 15 situations -
Inferno12
42% -
0.64 -
73.2 -
0.89-
53% of 36 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Heroz_CSGO plays

Across 140 matches Heroz_CSGO averages K/R 0.71, ADR 76.7 and a rating of 0.99. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 40 matches. In 46 of 140 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 107 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. Heroz_CSGO loses the most ELO in match 3 of the day (−147 ELO, win rate 42%). Things go best on Dust 2 (+86 ELO, win rate 49%). Match no. 2 of the day goes best: 60% win rate, −40 ELO. Got weaker: K/R −0.04, Headshots −8 pp, Win rate −8 pp, ELO −208. Unchanged in recent months: Rating at 0.98, ADR at 76.0. Last 30 days: 27 matches, win rate 22%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.