Heroes_00

Russia
39 matches tracked
Last updated:

How does Heroes_00 play?

Rating 0.90 K/R 0.68 ADR 75.2 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 28%+17 pp · Ø 11% better than 96%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 2.6
Knife kills 2 in 39 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 30%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 4x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Patterns

Soon this shows where Heroes_00 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
62% -
0.71 -
76.1 -
0.99-
48% of 63 duels -
40% of 10 situations -
Anubis9
67% -
0.66 -
77.5 -
0.89-
52% of 56 duels -
29% of 7 situations -
Ancient6
83% -
0.70 -
75.2 -
0.92-
53% of 32 duels -
0% of 5 situations -
Dust 25
60% -
0.68 -
77.3 -
0.88-
47% of 34 duels -
50% of 2 situations -
Nuke3
33% -
0.53 -
65.6 -
0.64-
39% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Heroes_00 plays

Across 39 matches Heroes_00 averages K/R 0.68, ADR 75.2 and a rating of 0.90. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 14.7 kills per match with 42% headshots. In 9 of 39 matches the rating was 1.10 or higher (23%), in 22 it was below 0.90. In 39 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 1 matches, win rate 100%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.