HermanoButel

USA
On FACEIT since 2024 112 matches tracked
Last updated:

How does HermanoButel play?

Rating 0.98 (from 91 matches) K/R 0.77 ADR 84.1 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 17%−22 pp · Ø 39% better than 1%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 3.1
Knife kills 6 in 112 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 2 aces in 54 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 82% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 82%+10 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,041
▼ Got worse
K/R −0.10, Rating −0.15, ADR −6.8, Headshots −7 pp, Win rate −23 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.72 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
25 matches · 60% win rate
On Dust 2 −25 ELO
30 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 44%

HermanoButel loses the most ELO on Mirage: −26 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
50% better than 44%
0.78 better than 71%
85.7 better than 76%
0.95 better than 22%
48% of 233 duels better than 33%
25% of 12 situations better than 17%
Mirage25
60% better than 83%
0.76 better than 61%
80.8 better than 51%
0.97 better than 30%
44% of 137 duels better than 14%
29% of 7 situations better than 23%
Anubis16
44% better than 25%
0.79 better than 77%
87.0 better than 81%
1.02-
52% of 109 duels better than 54%
0% of 3 situations better than 1%
Ancient15
47% better than 33%
0.76 better than 58%
81.0 better than 48%
1.00-
58% of 100 duels better than 84%
0% of 6 situations better than 1%
Inferno13
54% -
0.84 -
89.6 -
1.10-
56% of 101 duels -
67% of 3 situations -
Cache8
63% -
0.71 -
84.6 -
0.84-
57% of 46 duels -
0% of 1 situations -
Nuke3
67% -
0.67 -
79.8 -
0.36-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HermanoButel plays

Across 112 matches HermanoButel averages K/R 0.77 and ADR 84.1; the rating across the 91 rated matches is 0.98. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 61% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 29 of 91 matches the rating was 1.10 or higher (32%), in 38 it was below 0.90. In 54 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. HermanoButel loses the most ELO on Mirage (−26 ELO, win rate 60%). Things go best in match 2 of the day (±0 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate. Got weaker: K/R −0.10, Rating −0.15, ADR −6.8, Headshots −7 pp, Win rate −23 pp. Unchanged in recent months: ELO at 2,041.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.