HenryJekson

Russia
On FACEIT since 2018 55 matches tracked 55 matches in 30 days
ELO ▲ 105
2,176
30-day peak: 2,176
Rank EU
#145,211
Russia #50,053 in Russia
Last updated:

How does HenryJekson play?

Rating 1.19 K/R 0.87 ADR 96.8 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.17+0.14 · Ø 1.03 better than 89%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 16x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Inferno
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 79%
0.84 better than 89%
89.3 better than 87%
1.19 better than 90%
50% of 92 duels better than 43%
17% of 12 situations better than 8%
Inferno15
53% better than 46%
0.92 better than 93%
104.8 better than 99%
1.24 better than 90%
65% of 94 duels better than 94%
33% of 9 situations better than 32%
Anubis13
54% -
0.80 -
93.2 -
1.07-
55% of 76 duels -
44% of 9 situations -
Ancient10
50% -
0.95 -
100.2 -
1.28-
62% of 68 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HenryJekson plays

Across 55 matches HenryJekson averages K/R 0.87, ADR 96.8 and a rating of 1.19. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 32 of 55 matches the rating was 1.10 or higher (58%), in 12 it was below 0.90. In 55 matches with detailed stats: 16 4Ks and 1 ace. Last 30 days: 55 matches, win rate 53%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.