HenZz0

Kazakhstan
On FACEIT since 2016 215 matches tracked 49 matches in 30 days
ELO ▼ 237
2,811
30-day peak: 3,048
Rank EU ▼ 8,454 places
#17,264
Kazakhstan #564 in Kazakhstan
30 days · prev. #8,810 · best #8,810
Last updated:

How does HenZz0 play?

Rating 0.91 K/R 0.64 ADR 69.7 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 215 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,750-2,999 ELO

Compared with 11,430 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.90−0.15 · Ø 1.05 better than 4%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 10.6%−2.9 pp · Ø 13.5% better than 1%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 16x 4K, 2 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 46%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.64, Rating at 0.91, ADR at 70.4, Headshots at 59%
▼ Got worse
ELO −174

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months unchanged at 0.64. Well below the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −98 ELO
37 matches · 32% win rate
On Anubis −57 ELO
26 matches · 46% win rate
On Fridays −25 ELO, win rate 38%

HenZz0 loses the most ELO in match 3 of the day: −98 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.81 · Anubis
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
41% better than 11%
0.68 better than 17%
73.4 better than 12%
0.97 better than 20%
49% of 267 duels better than 32%
36% of 42 situations better than 43%
Mirage54
50% better than 34%
0.57 better than 1%
62.7 better than 1%
0.82 better than 1%
45% of 161 duels better than 13%
40% of 25 situations better than 55%
Ancient37
59% better than 68%
0.66 better than 10%
72.0 better than 7%
0.94 better than 15%
52% of 143 duels right on the average
33% of 24 situations better than 37%
Anubis26
46% better than 23%
0.65 better than 8%
70.9 better than 5%
0.93 better than 12%
41% of 80 duels better than 5%
18% of 11 situations better than 8%
Nuke12
33% -
0.67 -
71.8 -
0.91-
48% of 33 duels -
25% of 12 situations -
Cache8
63% -
0.54 -
63.6 -
0.77-
41% of 34 duels -
50% of 2 situations -
Inferno6
67% -
0.70 -
74.4 -
0.97-
43% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HenZz0 plays

Across 215 matches HenZz0 averages K/R 0.64, ADR 69.7 and a rating of 0.91. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 69.7, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 13.9 kills per match with 59% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 53 of 215 matches the rating was 1.10 or higher (25%), in 116 it was below 0.90. In 148 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 0.94. HenZz0 loses the most ELO in match 3 of the day (−98 ELO, win rate 32%). Things go best in match 2 of the day (+111 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +111 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: ELO −174. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 70.4, Headshots at 59%. Last 30 days: 49 matches, win rate 39%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.