Hen4ik

Russia
On FACEIT since 2021 374 matches tracked 112 matches in 30 days
ELO ▲ 243
3,441
30-day peak: 3,507
Rank EU ▼ 105 places
#1,258 #357 in RU
30 days · before #1,153 · best #1,153
Last updated:

How does Hen4ik play?

Rating 1.11 (from 320 matches) K/R 0.79 ADR 84.4 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 320 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 5%−6 pp better than 30%
K/D 1.14+0.10 better than 81%
Pistol kills per match 3.0
Knife kills 16 in 374 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+0.8 pp better than 67%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 57x 4K, 9 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.300.00 level
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 84.5, ELO at 3,507
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78).

Patterns

From the last 374 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −166 ELO
91 matches · 46% wins
On Cache −85 ELO
28 matches · 54% wins
Between 12:00 and 18:00 −79 ELO, win rate 44%
On Wednesdays −220 ELO, win rate 42%

Hen4ik loses the most ELO on Ancient: −166 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.54 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
48% better than 35%
0.79 better than 72%
82.3 better than 57%
1.13 better than 77%
54% of 462 duels better than 65%
33% of 75 situations better than 36%
Ancient91
46% better than 27%
0.80 better than 76%
84.8 better than 66%
1.12 better than 78%
52% of 344 duels level
25% of 55 situations better than 19%
Anubis74
65% better than 85%
0.78 better than 69%
88.3 better than 83%
1.11 better than 74%
54% of 301 duels better than 61%
26% of 34 situations better than 20%
Cache28
54% -
0.78 -
87.7 -
1.08-
56% of 134 duels -
43% of 23 situations -
Inferno24
67% better than 86%
0.74 better than 46%
80.8 better than 42%
1.09 better than 59%
57% of 88 duels better than 69%
67% of 9 situations better than 93%
Nuke23
57% better than 49%
0.73 better than 39%
77.2 better than 32%
1.02 better than 40%
49% of 80 duels better than 36%
20% of 10 situations better than 11%
Mirage6
50% -
0.91 -
104.6 -
1.21-
59% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hen4ik plays

Across 374 matches Hen4ik averages K/R 0.79 and ADR 84.4; the rating across the 320 rated matches is 1.11. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 15% of players on level 10. On average 17.1 kills per match, 60% of them headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 156 of 320 matches the rating was 1.10 or higher (49%), in 100 it was below 0.90. In 320 matches with detailed stats: 57 4Ks and 9 aces. Best month by rating: October 2026 at 1.16. Hen4ik loses the most ELO on Ancient (−166 ELO, win rate 46%). Things go best on Dust 2 (+361 ELO, win rate 48%). Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.5, ELO at 3,507. Last 30 days: 112 matches, win rate 54%, ELO balance +353.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.