Helo_JESUS
Name history of Helo_JESUS
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average1.05 K/D and so slightly above the average (1.00).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: August 2026 with 0.76.
Rating, 1.00 is an average match
Best month: August 2026 with 1.09.
Damage per round (ADR)
Best month: August 2026 with 75.5.
Share of headshot kills
Best month: July 2026 with 55%.
Matches won (win rate)
Best month: August 2026 with 82%.
Best month: October 2026 with 1,783.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Helo_JESUS loses the most ELO in match 1 of the day: −34 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 14 wins in a row · Cache
- Highest rating in a match: 1.76 · Nuke
- Most kills in a match: 40 · Inferno
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How Helo_JESUS plays
Across 71 matches Helo_JESUS averages K/R 0.71, ADR 72.8 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 72.8, better than only 11% of level 9 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 33 of 71 matches the rating was 1.10 or higher (46%), in 28 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Helo_JESUS loses the most ELO in match 1 of the day (−34 ELO, win rate 41%). Things go best in match 2 of the day (+29 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +29 ELO. Last 30 days: 13 matches, win rate 38%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.