Helmudd

Poland
On FACEIT since 2025 161 matches tracked 51 matches in 30 days
ELO ▲ 3
2,253
30-day peak: 2,278
Rank EU
#115,316
Poland #6,290 in Poland
Last updated:

How does Helmudd play?

Rating 1.06 K/R 0.74 ADR 76.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 161 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.3
Knife kills 8 in 161 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 31x 4K, 4 aces in 158 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Helmudd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 158 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
39 matches · 46% win rate
In match 2 of the day ±0 ELO
37 matches · 32% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 37%
On Wednesdays −28 ELO, win rate 41%

Helmudd loses the most ELO on Mirage: −49 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 27%
0.73 better than 42%
75.0 better than 19%
1.08 better than 63%
53% of 94 duels better than 61%
38% of 39 situations right on the average
Ancient37
49% better than 38%
0.77 better than 62%
79.3 better than 37%
1.08 better than 65%
50% of 84 duels better than 40%
23% of 22 situations better than 15%
Dust 230
37% better than 8%
0.68 better than 21%
73.6 better than 15%
0.94 better than 17%
48% of 94 duels better than 31%
57% of 21 situations better than 91%
Anubis23
70% better than 94%
0.74 better than 47%
76.6 better than 24%
1.07 better than 58%
55% of 78 duels better than 68%
33% of 12 situations better than 37%
Inferno16
63% better than 75%
0.81 better than 74%
78.8 better than 32%
1.19 better than 81%
63% of 40 duels better than 90%
50% of 12 situations better than 75%
Nuke8
38% -
0.70 -
75.5 -
1.02-
59% of 27 duels -
80% of 5 situations -
Cache5
20% -
0.72 -
80.8 -
0.97-
42% of 12 duels -
25% of 4 situations -
Vertigo3
67% -
0.74 -
69.8 -
1.13-
67% of 3 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Helmudd plays

Across 161 matches Helmudd averages K/R 0.74, ADR 76.4 and a rating of 1.06. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 68 of 161 matches the rating was 1.10 or higher (42%), in 51 it was below 0.90. In 158 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. Helmudd loses the most ELO on Mirage (−49 ELO, win rate 46%). Things go best on Anubis (+86 ELO, win rate 70%). From match no. 5 of the day on, things go best: 63% win rate, +58 ELO. Last 30 days: 51 matches, win rate 49%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.