HelloDarlin

Bermuda
168 matches tracked 20 matches in 30 days
Last updated:

How does HelloDarlin play?

Rating 1.00 (from 161 matches) K/R 0.73 ADR 83.3 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 3.5
Knife kills 3 in 168 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 10x 4K, 0 aces in 68 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.55+0.28 · Ø 0.27 better than 96%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, ADR +4.0, Headshots +2 pp
= Stayed the same
K/R at 0.75
▼ Got worse
Win rate −3 pp, ELO −209

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
42 matches · 55% win rate

HelloDarlin loses the most ELO on Dust 2: −41 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 65%
0.77 better than 71%
86.7 better than 82%
1.08 better than 72%
51% of 154 duels better than 54%
39% of 28 situations better than 49%
Mirage35
37% better than 9%
0.72 right on the average
81.5 better than 61%
0.98 better than 40%
48% of 126 duels better than 36%
32% of 22 situations better than 32%
Ancient27
63% better than 88%
0.78 better than 73%
86.3 better than 78%
1.05 better than 66%
56% of 144 duels better than 81%
30% of 10 situations better than 30%
Anubis26
54% better than 64%
0.69 better than 31%
81.1 better than 57%
0.95 better than 27%
48% of 82 duels better than 34%
50% of 12 situations better than 79%
Inferno19
42% better than 20%
0.68 better than 33%
80.8 better than 60%
0.94 better than 28%
43% of 63 duels better than 14%
36% of 14 situations better than 47%
Nuke12
42% -
0.70 -
82.1 -
0.94-
44% of 52 duels -
0% of 2 situations -
Cache5
100% -
0.61 -
73.9 -
0.83-
42% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HelloDarlin plays

Across 168 matches HelloDarlin averages K/R 0.73 and ADR 83.3; the rating across the 161 rated matches is 1.00. Biggest strength: Utility damage per round at 8.6, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.7 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 54 of 161 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 68 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. HelloDarlin loses the most ELO on Dust 2 (−41 ELO, win rate 55%). Things go best on Mirage (+42 ELO, win rate 37%). Improved over the last three months: Rating +0.07, ADR +4.0, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −209. Unchanged in recent months: K/R at 0.75. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.