HelloB0TS

Ireland
On FACEIT since 2022 194 matches tracked 45 matches in 30 days
Last updated:

How does HelloB0TS play?

Rating 1.01 (from 177 matches) K/R 0.70 ADR 77.7 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 177 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 3.1
Knife kills 1 in 194 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 24x 4K, 3 aces in 143 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.76 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 86%
Enemies flashed per round 0.76+0.48 · Ø 0.28 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +277
= Stayed the same
K/R at 0.70, Rating at 1.01
▼ Got worse
ADR −4.2, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.70. Slightly below the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −80 ELO
24 matches · 29% win rate
On Anubis −59 ELO
35 matches · 43% win rate
Between 18:00 and 24:00 −51 ELO, win rate 41%
On Fridays −124 ELO, win rate 31%

HelloB0TS loses the most ELO in match 4 of the day: −80 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Inferno
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
37% better than 10%
0.69 better than 32%
77.8 better than 40%
0.98 better than 39%
46% of 212 duels better than 26%
32% of 22 situations better than 32%
Ancient38
68% better than 94%
0.72 better than 43%
76.8 better than 27%
1.06 better than 69%
50% of 88 duels better than 45%
32% of 31 situations better than 34%
Anubis35
43% better than 23%
0.66 better than 17%
77.6 better than 35%
0.95 better than 26%
50% of 121 duels better than 44%
25% of 28 situations better than 21%
Dust 235
40% better than 18%
0.68 better than 28%
75.7 better than 28%
0.98 better than 40%
48% of 103 duels better than 37%
36% of 22 situations better than 47%
Inferno19
58% better than 65%
0.74 better than 53%
84.1 better than 66%
1.08 better than 61%
65% of 55 duels better than 95%
50% of 8 situations better than 77%
Nuke8
50% -
0.77 -
77.2 -
1.13-
55% of 31 duels -
38% of 8 situations -
Cache3
33% -
0.73 -
69.6 -
1.08-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HelloB0TS plays

Across 194 matches HelloB0TS averages K/R 0.70 and ADR 77.7; the rating across the 177 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.3 kills per match with 56% headshots. The strongest map is Ancient with a 68% win rate in 38 matches. In 65 of 177 matches the rating was 1.10 or higher (37%), in 74 it was below 0.90. In 143 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. HelloB0TS loses the most ELO in match 4 of the day (−80 ELO, win rate 29%). Things go best on Mirage (+8 ELO, win rate 37%). Match no. 2 of the day goes best: 60% win rate, +4 ELO. Improved over the last three months: Headshots +3 pp, ELO +277. Got weaker: ADR −4.2, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.01. Last 30 days: 45 matches, win rate 49%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.