Helli12

Russia
On FACEIT since 2025 210 matches tracked 54 matches in 30 days
ELO ▲ 176
2,302
30-day peak: 2,302
Rank EU
#99,629
Russia #28,350 in Russia
Last updated:

How does Helli12 play?

Rating 0.99 (from 189 matches) K/R 0.72 ADR 80.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.4
Zeus kills1 in 210 matches
Knife kills 4 in 210 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 24x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 81.8, Headshots at 56%, ELO at 2,166
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
69 matches · 54% win rate
On Anubis −25 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 −45 ELO, win rate 40%
On Mondays −20 ELO, win rate 40%

Helli12 loses the most ELO on Mirage: −49 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
55% better than 62%
0.75 right on the average
83.7 better than 61%
1.03 better than 46%
48% of 216 duels better than 31%
41% of 39 situations better than 60%
Mirage69
54% better than 58%
0.73 better than 42%
81.7 better than 52%
0.99 better than 34%
56% of 250 duels better than 76%
48% of 27 situations better than 78%
Anubis25
40% better than 13%
0.72 better than 38%
79.5 better than 39%
0.96 better than 23%
47% of 94 duels better than 27%
8% of 13 situations better than 3%
Ancient19
42% better than 19%
0.73 better than 42%
78.5 better than 34%
1.02 better than 46%
57% of 49 duels better than 76%
18% of 11 situations better than 9%
Inferno11
55% -
0.68 -
75.4 -
0.90-
51% of 41 duels -
43% of 7 situations -
Nuke11
55% -
0.65 -
72.8 -
0.86-
37% of 35 duels -
17% of 6 situations -
Cache3
100% -
0.60 -
66.6 -
0.87-
36% of 11 duels -
-
Overpass3
33% -
0.59 -
60.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Helli12 plays

Across 210 matches Helli12 averages K/R 0.72 and ADR 80.5; the rating across the 189 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 66 of 189 matches the rating was 1.10 or higher (35%), in 78 it was below 0.90. In 136 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. Helli12 loses the most ELO on Mirage (−49 ELO, win rate 54%). Things go best on Dust 2 (+5 ELO, win rate 55%). Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.8, Headshots at 56%, ELO at 2,166. Last 30 days: 54 matches, win rate 61%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.