HeliuS-

Hungary
On FACEIT since 2018 108 matches tracked
Last updated:

How does HeliuS- play?

Rating 0.99 K/R 0.71 ADR 76.3 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 4x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +85
= Stayed the same
Rating at 0.98, Headshots at 58%
▼ Got worse
K/R −0.04, ADR −6.1

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +64 ELO
35 matches · 43% win rate
Between 12:00 and 18:00 +85 ELO, win rate 45%

HeliuS- loses the most ELO in match 1 of the day: +64 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 1.82 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 30%
0.78 better than 71%
81.5 better than 56%
1.04 better than 56%
54% of 145 duels better than 69%
45% of 11 situations better than 70%
Ancient23
52% right on the average
0.65 better than 10%
73.0 better than 12%
0.89 better than 8%
50% of 115 duels better than 43%
0% of 16 situations better than 1%
Anubis23
48% better than 37%
0.72 better than 41%
76.5 better than 25%
1.05 better than 57%
53% of 103 duels better than 61%
68% of 19 situations better than 96%
Inferno17
59% better than 68%
0.66 better than 19%
73.5 better than 17%
0.91 better than 15%
52% of 65 duels right on the average
25% of 8 situations better than 21%
Dust 216
63% better than 87%
0.73 better than 45%
74.6 better than 19%
1.05 better than 56%
46% of 70 duels better than 22%
22% of 9 situations better than 13%

Compared with players on the same level who have at least 15 matches on the map.

How HeliuS- plays

Across 108 matches HeliuS- averages K/R 0.71, ADR 76.3 and a rating of 0.99. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 42 of 108 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.23. HeliuS- loses the most ELO in match 1 of the day (+64 ELO, win rate 43%). Things go best in match 2 of the day (+117 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +117 ELO. Improved over the last three months: Win rate +7 pp, ELO +85. Got weaker: K/R −0.04, ADR −6.1. Unchanged in recent months: Rating at 0.98, Headshots at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.