Hekyra

Ukraine
42 matches tracked
Last updated:

How does Hekyra play?

Rating 1.24 K/R 0.92 ADR 103.0 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 42 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 38% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
Multi-killsEntryClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 55%+6 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

47% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 47%+26 pp · Ø 21% better than 99%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.24+0.27 · Ø 0.97 better than 99%
Pistol kills per match 3.2
Knife kills 6 in 42 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 17.4%+4.5 pp · Ø 12.9% better than 99%
3K rounds 5.1%+1.4 pp · Ø 3.7% better than 94%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 5x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+2.1 · Ø 3.8 better than 85%
Enemies flashed per round 0.04−0.21 · Ø 0.25 better than 2%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 103.1, ELO at 1,083
▼ Got worse
K/R −0.06, Rating −0.12, Win rate −9 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.91
AprMayJunJulAugSepOct

Best month: April 2026 with 1.22. Last 3 months: 0.89 (at the start 0.95). Well above the average (0.71).

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
20 matches · 40% win rate

Hekyra loses the most ELO in match 1 of the day: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 2.02 · Anubis

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno10
60% -
1.01 -
112.5 -
1.35-
63% of 51 duels -
14% of 7 situations -
Cache8
25% -
0.81 -
90.2 -
1.09-
46% of 41 duels -
0% of 3 situations -
Anubis5
40% -
0.92 -
112.1 -
1.24-
64% of 25 duels -
50% of 4 situations -
Nuke5
40% -
0.80 -
90.6 -
1.11-
41% of 37 duels -
60% of 5 situations -
Ancient4
75% -
1.08 -
111.9 -
1.53-
62% of 21 duels -
0% of 2 situations -
Dust 24
75% -
0.89 -
101.5 -
1.20-
47% of 15 duels -
0% of 1 situations -
Mirage3
33% -
0.93 -
101.2 -
1.23-
53% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hekyra plays

Across 42 matches Hekyra averages K/R 0.92, ADR 103.0 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 99% of level 5 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 5 players. Averages 20.2 kills per match with 44% headshots. In 28 of 42 matches the rating was 1.10 or higher (67%), in 6 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: April 2026 at 1.69. Hekyra loses the most ELO in match 1 of the day (−30 ELO, win rate 40%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Rating −0.12, Win rate −9 pp. Unchanged in recent months: ADR at 103.1, ELO at 1,083. Last 30 days: 1 matches, win rate 0%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.