Heke

Finland
182 matches tracked 24 matches in 30 days
ELO ▲ 73
3,504
30-day peak: 3,533
Rank EU ▼ 57 places
#959
#20 in FI
30 days · before #902 · best #902
Last updated:

How does Heke play?

Rating 1.16 (from 40 matches) K/R 0.79 ADR 84.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 40 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 6%−5 pp better than 36%
K/D 1.18+0.15 better than 88%
Pistol kills per match 2.7
Knife kills 6 in 182 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 28x 4K, 5 aces in 120 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.6+1.5 better than 84%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 67%−4.0 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
Win rate at 60%
▼ Got worse
K/R −0.05, ADR −4.2, ELO −226

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.77 (at the start 0.82).

Patterns

From the last 182 matches, each row based on 20+ matches.

Where does the ELO go?

On Nuke −68 ELO
24 matches · 54% wins
On Mirage −24 ELO
41 matches · 59% wins
On Ancient −4 ELO
47 matches · 64% wins

Heke loses the most ELO on Nuke: −68 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Cache
  2. Highest rating in a match: 2.73 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
64% better than 85%
0.81 better than 78%
87.6 better than 79%
1.04–
59% of 128 duels better than 87%
53% of 17 situations better than 85%
Mirage41
59% better than 76%
0.79 better than 71%
85.5 better than 72%
0.92–
42% of 129 duels better than 8%
47% of 19 situations better than 77%
Nuke24
54% better than 46%
0.71 better than 25%
75.5 better than 19%
1.25–
57% of 49 duels better than 71%
33% of 9 situations better than 37%
Anubis22
73% better than 98%
0.82 better than 83%
88.1 better than 83%
1.22–
62% of 69 duels better than 94%
21% of 14 situations better than 16%
Cache20
55% –
0.85 –
90.9 –
1.58–
63% of 82 duels –
53% of 15 situations –
Inferno18
78% better than 97%
0.77 better than 62%
84.4 better than 64%
1.34–
57% of 53 duels better than 72%
44% of 9 situations better than 62%
Dust 25
20% –
0.59 –
67.9 –
0.60–
33% of 12 duels –
0% of 1 situations –
Overpass4
0% –
0.72 –
69.4 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Heke plays

Across 182 matches Heke averages K/R 0.79 and ADR 84.6; the rating across the 40 rated matches is 1.16. Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. On average 17.0 kills per match, 49% of them headshots. The strongest map is Inferno with a 78% win rate in 18 matches. In 20 of 40 matches the rating was 1.10 or higher (50%), in 13 it was below 0.90. In 120 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. Heke loses the most ELO on Nuke (−68 ELO, win rate 54%). Things go best on Cache (+142 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, ADR −4.2, ELO −226. Unchanged in recent months: Win rate at 60%. Last 30 days: 24 matches, win rate 67%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.