Heedbong

Turkey
On FACEIT since 2024 256 matches tracked 93 matches in 30 days
Last updated:
Next update possible in 12m 7s

How does Heedbong play?

Rating 1.01 (from 93 matches) K/R 0.75 ADR 86.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 93 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
EntryMulti-kills
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 98%
Opening duels won 52%+3 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 31%
Clutch 1v2 won 24%+2 pp better than 69%
Clutch kills per match 1.2−0.5 better than 15%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+4 pp better than 72%
AWP share of kills 17%+6 pp better than 77%
K/D 0.95−0.03 better than 37%
Pistol kills per match 2.6
Knife kills 7 in 256 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.7%+0.8 pp better than 69%
Rounds with 3K 4.4%+0.6 pp better than 78%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 44x 4K, 3 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 75%
Utility damage per round 4.0−0.1 better than 53%
Enemies flashed per round 0.53+0.26 better than 96%
Rounds with a death 79%+6.0 pp better than 2%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.75, ADR at 86.4, ELO at 1,201
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76).

Patterns

From the last 256 matches, each row based on 20+ matches.

Where does the ELO go?

In match 4 of the day −197 ELO
36 matches · 42% wins
On Dust 2 −77 ELO
107 matches · 54% wins
On Mirage −69 ELO
58 matches · 41% wins

Heedbong loses the most ELO in match 4 of the day: −197 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 46 · Inferno

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
54% better than 67%
0.77 better than 77%
88.1 better than 90%
1.01–
55% of 692 duels better than 77%
36% of 39 situations level
Mirage58
41% better than 21%
0.72 level
79.8 better than 55%
0.98–
46% of 357 duels better than 28%
27% of 22 situations better than 22%
Anubis39
36% better than 9%
0.75 better than 68%
87.7 better than 87%
0.94–
46% of 263 duels better than 26%
40% of 20 situations better than 63%
Cache24
50% –
0.76 –
89.4 –
1.08–
50% of 144 duels –
0% of 5 situations –
Inferno20
60% better than 77%
0.80 better than 88%
92.0 better than 96%
0.92–
57% of 162 duels better than 83%
22% of 9 situations better than 16%
Ancient4
50% –
0.67 –
80.2 –
1.44–
38% of 24 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Heedbong plays

Across 256 matches Heedbong averages K/R 0.75 and ADR 86.3; the rating across the 93 rated matches is 1.01. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 6. Most room to improve: Rounds with a death at 79%. That is better than only 2% of players on level 6. On average 16.5 kills per match, 49% of them headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 35 of 93 matches the rating was 1.10 or higher (38%), in 38 it was below 0.90. In 200 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. Heedbong loses the most ELO in match 4 of the day (−197 ELO, win rate 42%). Things go best on Anubis (+29 ELO, win rate 36%). Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 86.4, ELO at 1,201. Last 30 days: 93 matches, win rate 44%, ELO balance −98.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.