Hectic707

Greece
On FACEIT since 2023 238 matches tracked 60 matches in 30 days
Last updated:

How does Hectic707 play?

Rating 1.11 K/R 0.80 ADR 87.7 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 238 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−10 pp · Ø 41% better than 13%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.1
Knife kills 1 in 238 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 45x 4K, 6 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.31).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.61+0.30 · Ø 0.31 better than 98%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +897
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 87.7, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
49 matches · 37% win rate
On Anubis −27 ELO
52 matches · 52% win rate
On Fridays −1 ELO, win rate 45%

Hectic707 loses the most ELO from match 5 of the day: −28 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 41 · Nuke
  3. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
60% better than 78%
0.82 better than 78%
89.3 better than 82%
1.14 better than 76%
47% of 327 duels better than 21%
26% of 50 situations better than 16%
Dust 265
48% better than 30%
0.77 better than 58%
85.6 better than 69%
1.06 right on the average
50% of 240 duels better than 37%
45% of 29 situations better than 69%
Anubis52
52% better than 41%
0.83 better than 82%
88.4 better than 81%
1.17 better than 82%
51% of 187 duels better than 42%
38% of 24 situations right on the average
Nuke20
55% better than 47%
0.77 right on the average
89.7 better than 79%
1.08 right on the average
61% of 92 duels better than 88%
29% of 7 situations better than 25%
Cache14
64% -
0.80 -
87.5 -
1.11-
52% of 60 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hectic707 plays

Across 238 matches Hectic707 averages K/R 0.80, ADR 87.7 and a rating of 1.11. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 117 of 238 matches the rating was 1.10 or higher (49%), in 69 it was below 0.90. In 190 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. Hectic707 loses the most ELO from match 5 of the day (−28 ELO, win rate 37%). Things go best on Mirage (+170 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, +91 ELO. Improved over the last three months: Win rate +3 pp, ELO +897. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 87.7, Headshots at 57%. Last 30 days: 60 matches, win rate 62%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.