HeavyGod

Israel
FACEIT verified FACEIT verified On FACEIT since 2015 148 matches tracked 14 matches in 30 days
ELO ▲ 94
3,949
30-day peak: 3,952
Rank EU ▲ 4 places
#159
Israel #2 in Israel
30 days · prev. #163 · best #143
Last updated:

How does HeavyGod play?

Rating 1.40 (from 98 matches) K/R 0.97 ADR 100.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 94%
Rating distribution from 98 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 36% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 3% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (55%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 61%+6 pp · Ø 55% better than 90%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 86%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.50 K/D and so well above the average (1.12).

Headshot rate 56%+3 pp · Ø 53% better than 58%
AWP share of kills 12%−2 pp · Ø 14% better than 65%
K/D 1.50+0.38 · Ø 1.12 better than 98%
Pistol kills per match 3.1
Knife kills 5 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.8% of rounds and so well above the average (14.6%).

2K rounds 18.8%+4.2 pp · Ø 14.6% better than 99%
3K rounds 7.0%+2.4 pp · Ø 4.6% better than 97%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 33x 4K, 5 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.35).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 11%
Enemies flashed per round 0.59+0.24 · Ø 0.35 better than 97%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +8 pp, ELO +103
= Stayed the same
K/R at 0.98, ADR at 101.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

1.01
MarAprMayJunJulAugSepOct

Best month: April 2026 with 1.01. Last 3 months: 0.98 (at the start 0.97). Well above the average (0.79).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
36 matches · 61% win rate
In match 3 of the day −4 ELO
24 matches · 54% win rate
Between 0:00 and 6:00 +16 ELO, win rate 58%
On Saturdays −109 ELO, win rate 45%

HeavyGod loses the most ELO on Dust 2: −9 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.60 · Cache
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
67% better than 84%
0.99 better than 98%
102.1 better than 97%
1.36 better than 96%
62% of 169 duels better than 87%
29% of 17 situations better than 17%
Dust 236
61% better than 63%
0.95 better than 93%
99.6 better than 93%
1.38 better than 94%
53% of 129 duels better than 37%
40% of 5 situations right on the average
Ancient27
56% better than 40%
0.90 better than 89%
94.1 better than 86%
1.41 better than 98%
59% of 68 duels better than 76%
59% of 17 situations better than 89%
Anubis14
71% -
1.05 -
105.9 -
1.46-
72% of 36 duels -
67% of 9 situations -
Cache9
78% -
1.06 -
111.1 -
1.49-
80% of 30 duels -
33% of 3 situations -
Nuke4
50% -
0.95 -
95.6 -
1.40-
60% of 5 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HeavyGod plays

Across 148 matches HeavyGod averages K/R 0.97 and ADR 100.8; the rating across the 98 rated matches is 1.40. Biggest strength: Rating at 1.40, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 3,500+ ELO players. Averages 20.3 kills per match with 56% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 76 of 98 matches the rating was 1.10 or higher (78%), in 6 it was below 0.90. In 96 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: October 2026 at 1.44. HeavyGod loses the most ELO on Dust 2 (−9 ELO, win rate 61%). Things go best in match 1 of the day (+178 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +178 ELO. Improved over the last three months: Win rate +8 pp, ELO +103. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.98, ADR at 101.3. Last 30 days: 14 matches, win rate 71%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.