HeavyDomin

Poland
On FACEIT since 2017 113 matches tracked
Last updated:

How does HeavyDomin play?

Rating 0.96 (from 65 matches) K/R 0.68 ADR 71.4 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 9% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Strength
Last one alive

63% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 63%+25 pp · Ø 38% better than 99%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.3
Knife kills 4 in 113 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.3%).

2K rounds 10.1%−3.2 pp · Ø 13.3% better than 1%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 3x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Rating at 0.95, ADR at 69.6, Win rate at 47%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.56
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
38 matches · 42% win rate
In match 1 of the day ±0 ELO
53 matches · 38% win rate

HeavyDomin loses the most ELO on Ancient: −1 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.60 · Ancient
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
42% better than 20%
0.66 better than 12%
70.4 better than 6%
0.97 better than 29%
52% of 62 duels better than 55%
46% of 13 situations better than 70%
Anubis25
60% better than 79%
0.74 right on the average
75.7 better than 21%
1.05-
59% of 27 duels better than 89%
43% of 7 situations better than 66%
Nuke18
56% better than 55%
0.69 better than 18%
76.7 better than 22%
1.02-
26% of 23 duels better than 1%
33% of 3 situations better than 33%
Cache15
40% -
0.55 -
59.7 -
0.80-
19% of 27 duels -
88% of 8 situations -
Mirage12
42% -
0.69 -
70.3 -
1.01-
78% of 9 duels -
50% of 4 situations -
Inferno4
50% -
0.69 -
74.1 -
0.95-
38% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HeavyDomin plays

Across 113 matches HeavyDomin averages K/R 0.68 and ADR 71.4; the rating across the 65 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 54% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 20 of 65 matches the rating was 1.10 or higher (31%), in 25 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. HeavyDomin loses the most ELO on Ancient (−1 ELO, win rate 42%). Things go best in match 2 of the day (−1 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −1 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.95, ADR at 69.6, Win rate at 47%. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.