HeatoN666

Sweden
257 matches tracked 41 matches in 30 days
Last updated:

How does HeatoN666 play?

Rating 0.90 K/R 0.65 ADR 71.4 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 257 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 41%−8 pp · Ø 49% better than 2%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.2
Knife kills 14 in 257 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 26x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.1
= Stayed the same
Headshots at 47%
▼ Got worse
Win rate −8 pp, ELO −523

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.67 (at the start 0.62). Slightly below the average (0.71).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
45 matches · 42% win rate
On Dust 2 −54 ELO
67 matches · 45% win rate
On Saturdays −30 ELO, win rate 39%

HeatoN666 loses the most ELO on Anubis: −57 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
49% better than 43%
0.63 better than 10%
68.2 better than 6%
0.86 better than 8%
36% of 235 duels better than 2%
35% of 49 situations better than 41%
Dust 267
45% better than 33%
0.67 better than 24%
73.1 better than 18%
0.94 better than 25%
37% of 275 duels better than 2%
27% of 30 situations better than 23%
Anubis45
42% better than 23%
0.68 better than 28%
74.8 better than 25%
0.92 better than 20%
46% of 192 duels better than 26%
45% of 22 situations better than 67%
Inferno30
47% better than 33%
0.62 better than 10%
68.5 better than 8%
0.84 better than 7%
36% of 132 duels better than 3%
25% of 20 situations better than 21%
Ancient29
55% better than 66%
0.67 better than 21%
74.2 better than 20%
0.97 better than 40%
45% of 96 duels better than 22%
38% of 24 situations right on the average
Cache14
50% -
0.65 -
71.8 -
0.93-
50% of 40 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HeatoN666 plays

Across 257 matches HeatoN666 averages K/R 0.65, ADR 71.4 and a rating of 0.90. Most room to improve: Opening duels won at 41%, better than only 2% of level 8 players. Averages 14.3 kills per match with 47% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 69 of 257 matches the rating was 1.10 or higher (27%), in 134 it was below 0.90. In 181 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. HeatoN666 loses the most ELO on Anubis (−57 ELO, win rate 42%). Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.1. Got weaker: Win rate −8 pp, ELO −523. Unchanged in recent months: Headshots at 47%. Last 30 days: 41 matches, win rate 51%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.