HeathLedger-

Germany
On FACEIT since 2021 229 matches tracked 55 matches in 30 days
ELO ▲ 285
3,350
30-day peak: 3,350
Rank EU ▲ 572 places
#2,025
Germany #47 in Germany
30 days · prev. #2,597 · best #2,025
Last updated:

How does HeathLedger- play?

Rating 1.15 K/R 0.79 ADR 84.5 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 228 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.3+0.8 · Ø 1.5 better than 96%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 2.8
Knife kills 8 in 228 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 36x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.15, ADR at 84.6
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −215

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
82 matches · 51% win rate
In match 2 of the day +178 ELO
57 matches · 49% win rate
On Tuesdays −206 ELO, win rate 45%

HeathLedger- loses the most ELO on Mirage: −5 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Anubis
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 33%
0.80 better than 68%
85.5 better than 66%
1.15 better than 76%
56% of 383 duels better than 70%
38% of 69 situations better than 47%
Dust 255
56% better than 55%
0.82 better than 76%
86.7 better than 71%
1.21 better than 85%
63% of 245 duels better than 92%
50% of 36 situations better than 78%
Ancient39
62% better than 73%
0.79 better than 66%
86.5 better than 71%
1.14 better than 75%
61% of 163 duels better than 90%
29% of 34 situations better than 25%
Anubis33
42% better than 11%
0.74 better than 43%
77.9 better than 29%
1.08 better than 56%
54% of 137 duels better than 59%
27% of 33 situations better than 22%
Cache17
76% better than 94%
0.74 better than 29%
81.7 better than 32%
1.10 better than 45%
66% of 70 duels better than 94%
62% of 13 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How HeathLedger- plays

Across 228 matches HeathLedger- averages K/R 0.79, ADR 84.5 and a rating of 1.15. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 124 of 228 matches the rating was 1.10 or higher (54%), in 64 it was below 0.90. In 159 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.17. HeathLedger- loses the most ELO on Mirage (−5 ELO, win rate 51%). Things go best on Dust 2 (+65 ELO, win rate 56%). Match no. 4 of the day goes best: 70% win rate. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −215. Unchanged in recent months: K/R at 0.79, Rating at 1.15, ADR at 84.6. Last 30 days: 55 matches, win rate 64%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.