Heartless192

Antigua & Barbuda
105 matches tracked 44 matches in 30 days
Last updated:

How does Heartless192 play?

Rating 1.06 K/R 0.77 ADR 81.0 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 28% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.98).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.07+0.09 · Ø 0.98 better than 84%
Pistol kills per match 3.1
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.9%).

2K rounds 14.3%+1.4 pp · Ø 12.9% better than 84%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 81%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 19x 4K, 1 ace in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 12%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 22%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether Heartless192 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
35 matches · 34% win rate
On Sundays +32 ELO, win rate 45%

Heartless192 loses the most ELO on Dust 2: −57 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.11 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
34% better than 6%
0.78 better than 80%
82.4 better than 67%
1.09 better than 82%
55% of 174 duels better than 80%
56% of 25 situations better than 91%
Anubis25
64% better than 86%
0.72 better than 54%
76.9 better than 36%
1.01 better than 57%
47% of 131 duels better than 33%
62% of 13 situations better than 94%
Mirage23
65% better than 92%
0.80 better than 86%
83.9 better than 78%
1.12 better than 88%
57% of 95 duels better than 86%
27% of 11 situations better than 23%
Nuke11
45% -
0.76 -
80.7 -
1.02-
60% of 53 duels -
71% of 7 situations -
Ancient10
70% -
0.78 -
81.8 -
1.05-
64% of 39 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Heartless192 plays

Across 105 matches Heartless192 averages K/R 0.77, ADR 81.0 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 2.4, better than only 12% of level 7 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 49 of 105 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 105 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Heartless192 loses the most ELO on Dust 2 (−57 ELO, win rate 34%). Things go best on Anubis (+92 ELO, win rate 64%). Last 30 days: 44 matches, win rate 45%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.