HeartAtt4ck

Ukraine
On FACEIT since 2018 210 matches tracked 60 matches in 30 days
ELO ▲ 180
2,452
30-day peak: 2,452
Rank EU
#61,952
Ukraine #2,534 in Ukraine
Last updated:

How does HeartAtt4ck play?

Rating 1.03 (from 188 matches) K/R 0.73 ADR 79.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.7
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 21x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 80.0, Headshots at 45%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
55 matches · 45% win rate
In match 1 of the day −46 ELO
57 matches · 47% win rate
Between 18:00 and 24:00 −29 ELO, win rate 44%
On Wednesdays −22 ELO, win rate 43%

HeartAtt4ck loses the most ELO on Mirage: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.38 · Ancient
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 24%
0.70 better than 30%
75.7 better than 23%
1.02 better than 44%
61% of 135 duels better than 93%
31% of 39 situations better than 28%
Dust 253
60% better than 79%
0.73 better than 44%
80.1 better than 45%
1.05 better than 54%
58% of 125 duels better than 82%
26% of 34 situations better than 21%
Anubis44
45% better than 27%
0.72 better than 36%
81.4 better than 53%
1.00 better than 34%
52% of 88 duels right on the average
15% of 26 situations better than 7%
Ancient38
63% better than 81%
0.74 better than 45%
82.9 better than 56%
1.05 better than 54%
54% of 96 duels better than 64%
38% of 24 situations right on the average
Nuke10
40% -
0.78 -
81.5 -
1.07-
65% of 17 duels -
20% of 5 situations -
Inferno6
83% -
0.68 -
74.1 -
1.00-
57% of 14 duels -
60% of 5 situations -
Cache4
75% -
0.78 -
84.9 -
1.13-
80% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HeartAtt4ck plays

Across 210 matches HeartAtt4ck averages K/R 0.73 and ADR 79.7; the rating across the 188 rated matches is 1.03. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 38 matches. In 79 of 188 matches the rating was 1.10 or higher (42%), in 62 it was below 0.90. In 188 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. HeartAtt4ck loses the most ELO on Mirage (−47 ELO, win rate 45%). Things go best on Dust 2 (+96 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +56 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.0, Headshots at 45%. Last 30 days: 60 matches, win rate 57%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.