Hear

Canada
100 matches tracked
Last updated:

How does Hear play?

Rating 0.97 K/R 0.68 ADR 72.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

MVPs per match 1.8−0.6 · Ø 2.4 better than 4%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 69%−3 pp · Ø 72% better than 76%

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −7 ELO
45 matches · 44% win rate
On Tuesdays −89 ELO, win rate 37%

Hear loses the most ELO on Mirage: −7 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 30 · Anubis
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 17%
0.69 better than 23%
70.5 better than 6%
0.98 better than 28%
48% of 144 duels better than 27%
38% of 29 situations better than 46%
Ancient17
41% better than 16%
0.64 better than 7%
72.9 better than 10%
0.93 better than 15%
42% of 57 duels better than 7%
33% of 9 situations better than 37%
Dust 217
47% better than 30%
0.66 better than 13%
70.4 better than 6%
0.93 better than 14%
49% of 53 duels better than 34%
57% of 7 situations better than 92%
Anubis8
50% -
0.68 -
70.7 -
0.94-
43% of 42 duels -
33% of 3 situations -
Nuke6
67% -
0.70 -
74.3 -
0.98-
33% of 15 duels -
0% of 2 situations -
Inferno4
75% -
0.85 -
89.9 -
1.23-
60% of 10 duels -
0% of 3 situations -
Cache3
67% -
0.72 -
82.7 -
1.07-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hear plays

Across 100 matches Hear averages K/R 0.68, ADR 72.2 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.2, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 47% win rate in 17 matches. In 37 of 100 matches the rating was 1.10 or higher (37%), in 44 it was below 0.90. Hear loses the most ELO on Mirage (−7 ELO, win rate 44%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.