Head-Crab
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average61% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average1.3 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.20. Last 3 months: 0.94 (at the start 1.03). Clearly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 92.7. Last 3 months: 76.0 (at the start 78.9). Slightly below the average (80.4).
Share of headshot kills
Best month: September 2026 with 66%. Last 3 months: 62% (at the start 58%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 52% (at the start 58%). Clearly above the average (49%).
Best month: October 2026 with 2,368. Last 3 months: 2,341 (at the start 2,085).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Head-Crab loses the most ELO on Mirage: −71 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.98 · Inferno
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How Head-Crab plays
Across 94 matches Head-Crab averages K/R 0.70, ADR 77.0 and a rating of 0.97. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 61% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 29 of 94 matches the rating was 1.10 or higher (31%), in 49 it was below 0.90. In 61 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. Head-Crab loses the most ELO on Mirage (−71 ELO, win rate 42%). Things go best in match 1 of the day (+16 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +16 ELO. Improved over the last three months: Headshots +4 pp, ELO +256. Got weaker: K/R −0.06, Rating −0.09, Win rate −6 pp. Unchanged in recent months: ADR at 76.0. Last 30 days: 51 matches, win rate 53%, net ELO −47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.