HeaDHaNTeR

Netherlands
186 matches tracked 59 matches in 30 days
ELO ▼ 259
2,470
30-day peak: 2,759
Rank EU
#58,486
Netherlands #329 in Netherlands
Last updated:

How does HeaDHaNTeR play?

Rating 1.15 (from 136 matches) K/R 0.84 ADR 92.6 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 136 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 30x 4K, 5 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.7 utility damage per round and so well below the average (4.2).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 0.7−3.5 · Ø 4.2 better than 1%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.16, ADR +15.7, Headshots +7 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.86
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.85 (at the start 0.69). Well above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
57 matches · 47% win rate
On Mirage −1 ELO
50 matches · 42% win rate
Between 12:00 and 18:00 −54 ELO, win rate 43%
On Thursdays +14 ELO, win rate 33%

HeaDHaNTeR loses the most ELO on Dust 2: −42 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Highest rating in a match: 2.20 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
47% better than 33%
0.85 better than 88%
93.8 better than 94%
1.17 better than 85%
54% of 269 duels better than 65%
38% of 16 situations right on the average
Mirage50
42% better than 16%
0.79 better than 69%
89.4 better than 85%
1.00 better than 37%
51% of 288 duels right on the average
50% of 12 situations better than 82%
Anubis34
59% better than 70%
0.88 better than 93%
94.2 better than 94%
1.24 better than 93%
56% of 162 duels better than 73%
36% of 11 situations better than 44%
Cache17
47% -
0.88 -
96.3 -
1.20-
56% of 72 duels -
50% of 12 situations -
Nuke14
43% -
0.90 -
97.6 -
1.31-
49% of 76 duels -
100% of 2 situations -
Ancient11
45% -
0.81 -
86.0 -
1.09-
55% of 31 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HeaDHaNTeR plays

Across 186 matches HeaDHaNTeR averages K/R 0.84 and ADR 92.6; the rating across the 136 rated matches is 1.15. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 63% headshots. The strongest map is Anubis with a 59% win rate in 34 matches. In 69 of 136 matches the rating was 1.10 or higher (51%), in 42 it was below 0.90. In 120 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: July 2026 at 1.34. HeaDHaNTeR loses the most ELO on Dust 2 (−42 ELO, win rate 47%). Things go best on Anubis (+53 ELO, win rate 59%). Improved over the last three months: K/R +0.16, ADR +15.7, Headshots +7 pp, Win rate +5 pp. Last 30 days: 59 matches, win rate 39%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.