HeMan_

Germany
199 matches tracked 24 matches in 30 days
ELO ▼ 63
3,132
30-day peak: 3,195
Rank EU ▲ 153 places
#4,439 #103 in DE
30 days · before #4,592 · best #4,347
Last updated:

How does HeMan_ play?

Rating 1.02 (from 96 matches) K/R 0.71 ADR 78.3 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 13%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 1%−10 pp better than 6%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.4
Knife kills 1 in 199 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 21x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.71, ADR at 78.0
▼ Got worse
Headshots −3 pp, ELO −128

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.71 (at the start 0.72).

Patterns

From the last 199 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −224 ELO
67 matches · 46% wins
On Mirage −221 ELO
59 matches · 46% wins
On Thursdays −212 ELO, win rate 37%

HeMan_ loses the most ELO in match 1 of the day: −224 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 28%
0.69 better than 26%
77.3 better than 31%
0.95 better than 23%
42% of 197 duels better than 8%
25% of 28 situations better than 14%
Ancient43
44% better than 20%
0.73 better than 41%
79.8 better than 41%
1.09 better than 68%
55% of 168 duels better than 70%
33% of 33 situations better than 40%
Nuke29
62% better than 71%
0.75 better than 41%
78.4 better than 31%
1.14-
54% of 114 duels level
57% of 14 situations better than 84%
Inferno23
43% better than 16%
0.72 better than 37%
80.5 better than 45%
0.84-
41% of 93 duels better than 6%
42% of 12 situations better than 55%
Dust 218
67% better than 92%
0.61 better than 4%
70.1 better than 6%
0.90-
41% of 63 duels better than 7%
63% of 8 situations better than 95%
Anubis17
47% better than 30%
0.79 better than 73%
84.0 better than 65%
1.17-
56% of 52 duels better than 75%
31% of 13 situations better than 34%
Cache10
80% -
0.69 -
78.0 -
1.05-
39% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HeMan_ plays

Across 199 matches HeMan_ averages K/R 0.71 and ADR 78.3; the rating across the 96 rated matches is 1.02. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 15.4 kills per match, 56% of them headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 35 of 96 matches the rating was 1.10 or higher (36%), in 37 it was below 0.90. In 143 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: August 2026 at 1.08. HeMan_ loses the most ELO in match 1 of the day (−224 ELO, win rate 46%). Things go best in match 4 of the day (+123 ELO, win rate 64%). Improved over the last three months: Win rate +14 pp. Got weaker: Headshots −3 pp, ELO −128. Unchanged in recent months: K/R at 0.71, ADR at 78.0. Last 30 days: 24 matches, win rate 38%, ELO balance −144.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.