He1st__
How does He1st__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.68). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.03 (at the start 0.92). Slightly above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 86.3. Last 3 months: 84.6 (at the start 78.8). Clearly above the average (78.5).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 40% (at the start 45%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 47% (at the start 45%). Just above the average (46%).
Best month: October 2026 with 1,834. Last 3 months: 1,714 (at the start 1,683).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 186 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
He1st__ loses the most ELO on Ancient: −45 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.08 · Ancient
- Most kills in a match: 32 · Anubis
Maps in detail
from the last 186 matchesCompared with players on the same level who have at least 15 matches on the map.
How He1st__ plays
Across 186 matches He1st__ averages K/R 0.73 and ADR 83.0; the rating across the 167 rated matches is 1.01. Biggest strength: Utility damage per round at 5.8, better than 84% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 61 of 167 matches the rating was 1.10 or higher (37%), in 67 it was below 0.90. In 123 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. He1st__ loses the most ELO on Ancient (−45 ELO, win rate 57%). Things go best on Cache (+33 ELO, win rate 38%). Match no. 2 of the day goes best: 54% win rate, −59 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.8. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 47%, ELO at 1,714. Last 30 days: 73 matches, win rate 51%, net ELO −13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.