Haze2409

Mongolia
On FACEIT since 2021 126 matches tracked 69 matches in 30 days
ELO ▲ 156
2,116
30-day peak: 2,117
Rank SEA ▼ 419 places
#4,290
Mongolia #1,129 in Mongolia
30 days · prev. #3,871 · best #3,320
Last updated:

How does Haze2409 play?

Rating 1.15 (from 76 matches) K/R 0.81 ADR 85.7 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.3%).

2K rounds 16.0%+2.7 pp · Ø 13.3% better than 93%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 9x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, ADR at 87.2, Headshots at 50%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
20 matches · 55% win rate
On Dust 2 −26 ELO
36 matches · 50% win rate
Between 18:00 and 24:00 −31 ELO, win rate 33%

Haze2409 loses the most ELO on Anubis: −35 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.20 · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% better than 44%
0.78 better than 70%
82.1 better than 56%
1.20 better than 91%
63% of 70 duels better than 95%
31% of 16 situations better than 33%
Inferno25
56% better than 59%
0.80 better than 78%
84.2 better than 65%
1.15 better than 81%
53% of 45 duels better than 58%
45% of 11 situations better than 72%
Mirage22
41% better than 15%
0.85 better than 90%
87.6 better than 82%
1.14-
40% of 40 duels better than 5%
43% of 14 situations better than 63%
Anubis20
55% better than 59%
0.84 better than 91%
90.2 better than 91%
1.20 better than 93%
59% of 64 duels better than 89%
50% of 20 situations better than 80%
Ancient19
53% better than 54%
0.84 better than 88%
90.2 better than 88%
1.13-
61% of 38 duels better than 94%
43% of 7 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How Haze2409 plays

Across 126 matches Haze2409 averages K/R 0.81 and ADR 85.7; the rating across the 76 rated matches is 1.15. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Inferno with a 56% win rate in 25 matches. In 43 of 76 matches the rating was 1.10 or higher (57%), in 16 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. Haze2409 loses the most ELO on Anubis (−35 ELO, win rate 55%). Things go best on Inferno (+8 ELO, win rate 56%). Match no. 3 of the day goes best: 55% win rate. Unchanged in recent months: K/R at 0.82, ADR at 87.2, Headshots at 50%, Win rate at 50%. Last 30 days: 69 matches, win rate 51%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.