Hayser_Suzu

Somalia
On FACEIT since 2022 184 matches tracked 64 matches in 30 days
Last updated:

How does Hayser_Suzu play?

Rating 0.95 (from 136 matches) K/R 0.68 ADR 76.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 12x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +4 pp, Win rate +14 pp, ELO +180
= Stayed the same
Rating at 0.95, ADR at 77.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
30 matches · 57% win rate
In match 1 of the day +25 ELO
46 matches · 41% win rate
On Sundays +1 ELO, win rate 43%

Hayser_Suzu loses the most ELO on Ancient: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 1.92 · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 40%
0.70 better than 30%
79.0 better than 39%
1.01 better than 41%
44% of 194 duels better than 13%
61% of 18 situations better than 95%
Dust 242
45% better than 26%
0.63 better than 6%
72.5 better than 10%
0.87 better than 5%
47% of 159 duels better than 25%
9% of 11 situations better than 2%
Ancient30
57% better than 66%
0.69 better than 22%
77.0 better than 25%
0.93 better than 16%
56% of 119 duels better than 74%
56% of 9 situations better than 89%
Anubis17
53% right on the average
0.66 better than 11%
76.8 better than 23%
0.96-
46% of 50 duels better than 18%
50% of 8 situations better than 80%
Nuke16
38% better than 8%
0.70 better than 26%
80.5 better than 39%
0.89-
51% of 73 duels better than 39%
57% of 7 situations better than 86%
Inferno15
60% better than 69%
0.71 better than 28%
75.2 better than 17%
1.02-
57% of 54 duels better than 68%
33% of 3 situations better than 40%
Cache5
60% -
0.71 -
77.0 -
1.02-
33% of 21 duels -
33% of 3 situations -
Overpass4
50% -
0.56 -
67.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Hayser_Suzu plays

Across 184 matches Hayser_Suzu averages K/R 0.68 and ADR 76.5; the rating across the 136 rated matches is 0.95. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.92, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 59% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 43 of 136 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 116 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. Hayser_Suzu loses the most ELO on Ancient (−25 ELO, win rate 57%). Things go best on Dust 2 (+50 ELO, win rate 45%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: K/R +0.04, Headshots +4 pp, Win rate +14 pp, ELO +180. Unchanged in recent months: Rating at 0.95, ADR at 77.5. Last 30 days: 64 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.