HawkerZ

France
On FACEIT since 2014 197 matches tracked 48 matches in 30 days
Last updated:

How does HawkerZ play?

Rating 1.00 (from 170 matches) K/R 0.71 ADR 82.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.3
Zeus kills1 in 197 matches
Knife kills 3 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 96%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.1
= Stayed the same
K/R at 0.72, Rating at 1.01
▼ Got worse
Headshots −5 pp, Win rate −3 pp, ELO −209

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
29 matches · 52% win rate
From match 5 of the day +1 ELO
70 matches · 44% win rate
Between 12:00 and 18:00 −90 ELO, win rate 45%
On Mondays −62 ELO, win rate 47%

HawkerZ loses the most ELO on Ancient: −120 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.04 · Inferno
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
53% right on the average
0.73 better than 43%
83.5 better than 60%
1.04 right on the average
48% of 163 duels better than 31%
33% of 24 situations better than 37%
Dust 231
52% right on the average
0.73 better than 43%
80.9 better than 48%
1.05 better than 53%
50% of 127 duels better than 42%
40% of 15 situations better than 56%
Inferno31
65% better than 79%
0.74 better than 47%
90.0 better than 82%
1.04 better than 44%
52% of 122 duels better than 36%
36% of 11 situations better than 46%
Ancient29
52% better than 48%
0.71 better than 32%
81.3 better than 47%
0.96 better than 25%
50% of 122 duels better than 40%
25% of 12 situations better than 19%
Mirage23
43% better than 18%
0.60 better than 3%
70.4 better than 8%
0.93 better than 17%
42% of 66 duels better than 8%
67% of 9 situations better than 97%
Nuke23
52% better than 39%
0.72 better than 29%
83.0 better than 53%
0.95 better than 17%
49% of 100 duels better than 30%
14% of 7 situations better than 4%
Cache14
57% -
0.70 -
85.9 -
0.96-
55% of 66 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HawkerZ plays

Across 197 matches HawkerZ averages K/R 0.71 and ADR 82.2; the rating across the 170 rated matches is 1.00. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 44% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 62 of 170 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 106 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. HawkerZ loses the most ELO on Ancient (−120 ELO, win rate 52%). Things go best on Inferno (+60 ELO, win rate 65%). Match no. 1 of the day goes best: 64% win rate, −61 ELO. Improved over the last three months: ADR +4.1. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −209. Unchanged in recent months: K/R at 0.72, Rating at 1.01. Last 30 days: 48 matches, win rate 63%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.