HatoriHanzo

Japan
On FACEIT since 2017 202 matches tracked 46 matches in 30 days
Last updated:

How does HatoriHanzo play?

Rating 1.04 K/R 0.74 ADR 80.1 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.6
Knife kills 1 in 202 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 19x 4K, 1 ace in 155 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.6, ELO at 2,401
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −75 ELO
28 matches · 43% win rate
On Mirage −51 ELO
29 matches · 48% win rate
On Thursdays +23 ELO, win rate 43%

HatoriHanzo loses the most ELO on Cache: −75 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.57 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 37%
0.76 better than 57%
78.7 better than 38%
1.08 better than 63%
55% of 215 duels better than 70%
37% of 41 situations better than 47%
Inferno49
65% better than 79%
0.74 better than 47%
83.2 better than 54%
1.09 better than 59%
55% of 189 duels better than 57%
28% of 29 situations better than 28%
Nuke42
43% better than 14%
0.78 better than 58%
81.3 better than 42%
1.08 better than 56%
63% of 136 duels better than 96%
40% of 30 situations right on the average
Mirage29
48% better than 34%
0.67 better than 18%
77.1 better than 28%
0.88 better than 8%
51% of 122 duels right on the average
22% of 18 situations better than 12%
Cache28
43% -
0.69 -
79.7 -
0.97-
52% of 147 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HatoriHanzo plays

Across 202 matches HatoriHanzo averages K/R 0.74, ADR 80.1 and a rating of 1.04. Biggest strength: Utility damage per round at 6.1, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 39% headshots. The strongest map is Inferno with a 65% win rate in 49 matches. In 85 of 202 matches the rating was 1.10 or higher (42%), in 73 it was below 0.90. In 155 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. HatoriHanzo loses the most ELO on Cache (−75 ELO, win rate 43%). Things go best in match 4 of the day (+100 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, −25 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.6, ELO at 2,401. Last 30 days: 46 matches, win rate 50%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.