Hatasha_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 2,094 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average58% headshots and so well above the average (50%).
Impact
WeaknessExactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 1.03 (at the start 0.96). Just below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 81.3. Last 3 months: 79.0 (at the start 71.2). Just below the average (80.9).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 59% (at the start 53%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 57% (at the start 45%). Well above the average (50%).
Best month: September 2026 with 1,978. Last 3 months: 1,851 (at the start 1,873).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Hatasha_ loses the most ELO in match 2 of the day: +55 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 36 · Ancient
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hatasha_ plays
Across 108 matches Hatasha_ averages K/R 0.71, ADR 77.4 and a rating of 1.02. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · all ELO ranges players. Averages 15.2 kills per match with 58% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 39 of 108 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 86 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. Hatasha_ loses the most ELO in match 2 of the day (+55 ELO, win rate 40%). Things go best on Mirage (+59 ELO, win rate 56%). Match no. 3 of the day goes best: 70% win rate, −22 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +7.8, Headshots +6 pp, Win rate +12 pp. Unchanged in recent months: ELO at 1,851. Last 30 days: 38 matches, win rate 53%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.