Hatanache

Germany
On FACEIT since 2017 192 matches tracked 29 matches in 30 days
ELO ▼ 107
2,021
30-day peak: 2,145
Rank EU
#230,145
Germany #5,106 in Germany
Last updated:

How does Hatanache play?

Rating 0.88 K/R 0.62 ADR 70.4 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 2.2
Knife kills 1 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.2%).

2K rounds 10.1%−3.1 pp · Ø 13.2% better than 2%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 9x 4K, 0 aces in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.61, ADR at 69.4, Win rate at 47%, ELO at 1,972
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months: 0.61 (at the start 0.63). Well below the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
70 matches · 41% win rate
On Saturdays −25 ELO, win rate 41%

Hatanache loses the most ELO in match 1 of the day: −56 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.93 · Inferno

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno60
45% better than 23%
0.62 better than 7%
71.3 better than 8%
0.90 better than 12%
42% of 215 duels better than 10%
43% of 35 situations better than 63%
Anubis52
50% better than 43%
0.61 better than 5%
70.1 better than 7%
0.87 better than 8%
46% of 197 duels better than 23%
9% of 35 situations better than 3%
Dust 231
55% better than 65%
0.60 better than 4%
67.9 better than 5%
0.86 better than 7%
41% of 101 duels better than 9%
31% of 13 situations better than 33%
Nuke21
48% better than 33%
0.66 better than 9%
70.6 better than 5%
0.94 better than 16%
57% of 60 duels better than 72%
20% of 10 situations better than 10%
Cache15
53% -
0.60 -
67.5 -
0.86-
54% of 48 duels -
14% of 7 situations -
Ancient9
44% -
0.64 -
79.2 -
0.87-
45% of 38 duels -
20% of 5 situations -
Vertigo3
0% -
0.62 -
69.1 -
0.75-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hatanache plays

Across 192 matches Hatanache averages K/R 0.62, ADR 70.4 and a rating of 0.88. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Most room to improve: Rating at 0.88, better than only 6% of level 9 players. Averages 13.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 40 of 192 matches the rating was 1.10 or higher (21%), in 100 it was below 0.90. In 112 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.92. Hatanache loses the most ELO in match 1 of the day (−56 ELO, win rate 41%). Things go best in match 3 of the day (+168 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +168 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.61, ADR at 69.4, Win rate at 47%, ELO at 1,972. Last 30 days: 29 matches, win rate 28%, net ELO −164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.